Datasheets/Emperor’s Children/Carnival of Excess
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Carnival of Excess

Emperor’s Children detachment

Carnival of Excess

Where the Emperor’s Children indulge their obsession, the power of Slaanesh empowers those in his thrall.

53.3%
win rate
347
games
23%
faction share

Detachment ability

always on · no CP

Daemonic Empowerment

While an EMPEROR’S CHILDREN unit from your army is within 6" of one or more friendly LEGIONS OF EXCESS units, it is Empowered.
While a LEGIONS OF EXCESS unit from your army is within 6" of one or more friendly EMPEROR’S CHILDREN units, it is Empowered.

While a unit from your army is Empowered, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. If such a weapon already has that ability, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.
Full wording ▾

Where the Emperor’s Children indulge their obsession, the power of Slaanesh empowers those in his thrall.

Stratagems

6

Battle Tactic 3Strategic Ploy 3

Shooting

1CP

Uncanny Reactions

Battle TacticYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · Smoke · SlaaneshFull rule ▾

Target: One SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Charge

1CP

Sycophantic Surge

Battle TacticYour Charge phase.

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back, provided at least one of the targets of that charge is within Engagement Range of one or more EMPEROR’S CHILDREN units from your army.

Full rule ▾

Target: One LEGIONS OF EXCESS unit from your army.

Fight

1CP

Sustained by Agony

Battle TacticFight phase, just after an **EMPEROR’S CHILDREN** unit from your army destroys an enemy unit.

Select one friendly LEGIONS OF EXCESS unit within 6" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a DAEMONETTES unit, return up to D3+3 destroyed models to it instead.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: That EMPEROR’S CHILDREN unit.

1CP

Ecstatic Slaughter

Strategic PloyFight phase, just after a **LEGIONS OF EXCESS** unit from your army destroys an enemy unit.

Your EMPEROR’S CHILDREN unit can declare a charge. If it does so and it has already been selected to fight this phase, it cannot fight again this phase.

Full rule ▾

Target: That LEGIONS OF EXCESS unit and one friendly EMPEROR’S CHILDREN unit within 6" of it that is not within Engagement Range of one or more enemy units.

2CP

Violent Crescendo

Strategic PloyFight phase.

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.

Infantry · MountedFull rule ▾

Target: One SLAANESH BEASTS, SLAANESH INFANTRY or SLAANESH MOUNTED unit from your army that has not been selected to fight this phase.

2CP

Dark Apparitions

Strategic PloyEnd of your opponent’s Fight phase.

Remove your unit from the battlefield and place it into Strategic Reserves. If it arrives back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability, it can be set up anywhere that is more than 6" horizontally away from all enemy units (instead of more than 8"). provided it is also set up wholly within 8" of one or more friendly EMPEROR’S CHILDREN units.

Full rule ▾

Target: One DAEMONETTES unit from your army that is not within Engagement Range of one or more enemy units.

Enhancements

4

EnhancementPtsWhat it does
Empyric Suffusion15EMPEROR'S CHILDREN model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.
Dark Blessings10EMPEROR’S CHILDREN INFANTRY model only. Once per battle, just after an enemy unit has selected its targets, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
Possessed Blade35EMPEROR’S CHILDREN model only. At the start of the battle, select one melee weapon equipped by the bearer; add 1 to the Attacks characteristic of that weapon. In addition, each time the bearer is selected to fight, it can use this Enhancement. If it does, while resolving those attacks, add 1 to the Damage characteristic of that weapon and that weapon has the [DEVASTATING WOUNDS] and [HAZARDOUS] abilities.
Warp Walker35EMPEROR’S CHILDREN or KEEPER OF SECRETS model only. Each time the bearer’s unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.