
Emperor’s Children detachment
Peerless Bladesmen
These warriors are peerless swordsmen, each demonstrating exquisite fighting form. Those who lock swords with these obsessive warriors do so at their peril.
Detachment ability
always on · no CP
Exquisite Swordsmanship
Each time an EMPEROR’S CHILDREN unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:
Full wording ▾
These warriors are peerless swordsmen, each demonstrating exquisite fighting form. Those who lock swords with these obsessive warriors do so at their peril.
Stratagems
6
Command
Terrifying Spectacle
Strategic PloyYour opponent’s Command phase.Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.
Movement
Cut Down the Weak
Strategic PloyYour opponent’s Movement phase, just after an enemy unit Falls Back.Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.
Walker · VehicleFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army (you can only select a VEHICLE if it is a WALKER) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.
Fight
Deft Parry
Battle TacticFight phase just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Death Ecstasy
Strategic PloyFight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Incessant Violence
Battle TacticFight phase, just before an **EMPEROR’S CHILDREN** unit from your army Consolidates.Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: That EMPEROR’S CHILDREN unit.
Cruel Bladesman
Battle TacticFight phase.Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army that made a Charge move this turn and has not been selected to fight this phase.
Enhancements
4
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.
Meta
current edition
41.8%
▼1.0
Other Emperor’s Children detachments

