Datasheets/Emperor’s Children/Peerless Bladesmen
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Peerless Bladesmen

Emperor’s Children detachment

Peerless Bladesmen

These warriors are peerless swordsmen, each demonstrating exquisite fighting form. Those who lock swords with these obsessive warriors do so at their peril.

41.8%
win rate
141
games
11%
faction share

Detachment ability

always on · no CP

Exquisite Swordsmanship

[LETHAL HITS]
[SUSTAINED HITS 1]

Each time an EMPEROR’S CHILDREN unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:

Full wording ▾

These warriors are peerless swordsmen, each demonstrating exquisite fighting form. Those who lock swords with these obsessive warriors do so at their peril.

Stratagems

6

Battle Tactic 3Strategic Ploy 3

Command

1CP

Terrifying Spectacle

Strategic PloyYour opponent’s Command phase.

Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.

Movement

2CP

Cut Down the Weak

Strategic PloyYour opponent’s Movement phase, just after an enemy unit Falls Back.

Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.

Walker · VehicleFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army (you can only select a VEHICLE if it is a WALKER) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

Fight

1CP

Deft Parry

Battle TacticFight phase just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

2CP

Death Ecstasy

Strategic PloyFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Incessant Violence

Battle TacticFight phase, just before an **EMPEROR’S CHILDREN** unit from your army Consolidates.

Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: That EMPEROR’S CHILDREN unit.

1CP

Cruel Bladesman

Battle TacticFight phase.

Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army that made a Charge move this turn and has not been selected to fight this phase.

Enhancements

4

EnhancementPtsWhat it does
Faultless Opportunist15EMPEROR’S CHILDREN model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

▪ That use is -1 CP.

▪ That use does not prevent any uses of that stratagem on other units this phase.
Blinding Speed25EMPEROR’S CHILDREN model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Distortion25EMPEROR’S CHILDREN model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer.
Rise to the Challenge30EMPEROR’S CHILDREN INFANTRY model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks.