
Death Guard detachment
Tallyband Summoners
Reality rings like a struck bell as it rebels against the sheer wrongness of Nurgle’s daemons. Borne upon these jarring waves of metaphysical disease, magnified and re…
Detachment ability
always on · no CP
Reverberant Rancidity
While a PLAGUE LEGIONS unit from your army is within 7" of one or more DEATH GUARD units from your army, that PLAGUE LEGIONS unit has the Nurgle’s Gift ability.
While a DEATH GUARD unit from your army is within 7" of one or more PLAGUE LEGIONS units from your army, add 3" to that DEATH GUARD unit’s Contagion Range.
Full wording ▾
Reality rings like a struck bell as it rebels against the sheer wrongness of Nurgle’s daemons. Borne upon these jarring waves of metaphysical disease, magnified and redoubled with every dolorous peal, the Plague God’s myriad infections spread and multiply all the faster.
Stratagems
6 · every one costs 1 CP
Movement
Fleshy Avalanche
Strategic PloyYour Movement phase or your Charge phase.Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
MonsterFull rule ▾
Target: One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase.
Mireslick
Strategic PloyYour opponent’s Movement phase, when an enemy unit (excluding **MONSTERS** and **VEHICLES**) is selected to Fall Back.Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
Full rule ▾
Target: One PLAGUE LEGIONS unit from your army that is within Engagement Range of that enemy unit.
Shooting
All Is Rot
Strategic PloyYour Shooting phase.Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
Full rule ▾
Target: One PLAGUE LEGIONS unit from your army that is within Engagement Range of one or more enemy units.
Avatars of Decay
Strategic PloyYour Shooting phase.Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
Full rule ▾
Target: One PLAGUE LEGIONS unit from your army.
Charge
Fleshy Avalanche
Strategic PloyYour Movement phase or your Charge phase.Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
MonsterFull rule ▾
Target: One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase.
Fight
Clutching Corruption
Battle TacticFight phase.Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more PLAGUE LEGIONS units from your army, you can re-roll the Hit roll.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Death GuardFull rule ▾
Target: One DEATH GUARD unit from your army that has not been selected to fight this phase.
Other
Persistent Pests
Strategic PloyAny phase.Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.
Full rule ▾
Target: One NURGLINGS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.
Enhancements
4
Meta
current edition
47.6%
▼3.0
Other Death Guard detachments

