Datasheets/Death Guard/Tallyband Summoners
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Tallyband Summoners

Death Guard detachment

Tallyband Summoners

Reality rings like a struck bell as it rebels against the sheer wrongness of Nurgle’s daemons. Borne upon these jarring waves of metaphysical disease, magnified and re…

47.6%
win rate
21
games
2%
faction share

Detachment ability

always on · no CP

Reverberant Rancidity

While a PLAGUE LEGIONS unit from your army is within 7" of one or more DEATH GUARD units from your army, that PLAGUE LEGIONS unit has the Nurgle’s Gift ability.

While a DEATH GUARD unit from your army is within 7" of one or more PLAGUE LEGIONS units from your army, add 3" to that DEATH GUARD unit’s Contagion Range.

Full wording ▾

Reality rings like a struck bell as it rebels against the sheer wrongness of Nurgle’s daemons. Borne upon these jarring waves of metaphysical disease, magnified and redoubled with every dolorous peal, the Plague God’s myriad infections spread and multiply all the faster.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 5Battle Tactic 1

Movement

1CP

Fleshy Avalanche

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

MonsterFull rule ▾

Target: One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase.

1CP

Mireslick

Strategic PloyYour opponent’s Movement phase, when an enemy unit (excluding **MONSTERS** and **VEHICLES**) is selected to Fall Back.

Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.

Full rule ▾

Target: One PLAGUE LEGIONS unit from your army that is within Engagement Range of that enemy unit.

Shooting

1CP

All Is Rot

Strategic PloyYour Shooting phase.

Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.

Full rule ▾

Target: One PLAGUE LEGIONS unit from your army that is within Engagement Range of one or more enemy units.

1CP

Avatars of Decay

Strategic PloyYour Shooting phase.

Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.

Full rule ▾

Target: One PLAGUE LEGIONS unit from your army.

Charge

1CP

Fleshy Avalanche

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

MonsterFull rule ▾

Target: One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase.

Fight

1CP

Clutching Corruption

Battle TacticFight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more PLAGUE LEGIONS units from your army, you can re-roll the Hit roll.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Death GuardFull rule ▾

Target: One DEATH GUARD unit from your army that has not been selected to fight this phase.

Other

1CP

Persistent Pests

Strategic PloyAny phase.

Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.

Full rule ▾

Target: One NURGLINGS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

Enhancements

4

EnhancementPtsWhat it does
Beckoning Blight20DEATH GUARD model only. Each time a PLAGUE LEGIONS unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".
Fell Harvester10DEATH GUARD model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.
Entropic Knell15GREAT UNCLEAN ONE only. In the Battle-shock step of your opponent’s Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.
Tome of Bounteous Blessings20MALIGNANT PLAGUECASTER only. Each time a PLAGUE LEGIONS unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).