
Death Guard detachment
Shamblerot Vectorium
No matter how many Poxwalkers the enemy gun down or tear limb-from-limb at close quarters, more groaning mutants keep coming from every side.
Detachment ability
always on · no CP
Numberless Horde
In your Command phase in each of the following battle rounds, depending on your chosen battle size, add a new POXWALKERS unit with a Starting Strength of 10 to your army, in Strategic Reserves.
Full wording ▾
No matter how many Poxwalkers the enemy gun down or tear limb-from-limb at close quarters, more groaning mutants keep coming from every side.
Stratagems
6 · every one costs 1 CP
Command
Gnawing Hunger
Battle TacticYour Command phase.Until the end of the turn, add 1 to the Move characteristic of models in your unit, and add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.
Movement
Hidden Amongst The Dead
Strategic PloyThe Reinforcements step of your Movement phase.Until the end of the phase, models in that unit have the Deep Strike ability.
Infantry · PoxwalkersFull rule ▾
Target: One POXWALKERS unit from your army that is in Strategic Reserves and that is not an Attached unit.
Shooting
Shambling Wall
Strategic PloyYour opponent’s Shooting phase.just after an enemy unit has selected its targets.Until the end of the phase, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Death Guard · PoxwalkersFull rule ▾
Target: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly POXWALKERS unit within 3" of your unit and visible to both your unit and the attacking unit.
Charge
Shock and Horror
Strategic PloyYour Charge phase, just after a **DEATH GUARD** unit from your army ends a Charge move.Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Death GuardFull rule ▾
Target: That DEATH GUARD unit.
Fight
Grip of the Walking Pox
Strategic PloyFight phase, just after an enemy unit has selected its targets.After the attacking unit has fought, roll one D6 for each model from your unit that was destroyed as a result of those attacks: on a 6, the attacking unit suffers 1 mortal wound. If your unit is not destroyed after the attacking unit has fought, enemy models destroyed as a result of this Stratagem count as enemy models destroyed by an attack made by a model in your unit for the purposes of the Curse of the Walking Pox ability.
Infantry · PoxwalkersFull rule ▾
Target: One POXWALKERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Smeared With Filth
Strategic PloyFight phase.Select one enemy unit that made one or more attacks that targeted your unit this phase. Until the end of the battle, that enemy unit is Afflicted.
Infantry · PoxwalkersFull rule ▾
Target: One POXWALKERS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.
Enhancements
4
Meta
current edition
73.7%
▲33.0
Other Death Guard detachments

