Datasheets/Death Guard/Mortarion’s Hammer
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Mortarion’s Hammer

Death Guard detachment

Mortarion’s Hammer

In the wake of preparatory bombardment by artillery weapons both forbidden and foul, the surviving foe are left reeling amidst clouds of plague smog. With their flesh…

37.5%
win rate
64
games
5%
faction share

Detachment ability

always on · no CP

Miasmic Bombardment

At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below.

Full wording ▾

In the wake of preparatory bombardment by artillery weapons both forbidden and foul, the surviving foe are left reeling amidst clouds of plague smog. With their flesh running like tallow and their weapons rusting in their hands, they will be hard-pressed to fight back.

Stratagems

6

Strategic Ploy 5Battle Tactic 1

Command

1CP

Eyestinger Storm

Strategic PloyYour opponent’s Command phase.

Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

Walker · Vehicle · Fly · SmokeFull rule ▾

Target: One DEATH GUARD VEHICLE unit from your army.

Movement

2CP

Blighted Land

Strategic PloyEnd of your Movement phase.

Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.

Walker · Vehicle · Fly · SmokeFull rule ▾

Target: One DEATH GUARD VEHICLE unit from your army.

1CP

Relentless Grind

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Walker · Vehicle · Fly · SmokeFull rule ▾

Target: One DEATH GUARD VEHICLE unit from your army that has not been selected to move or charge this phase.

Shooting

1CP

Drawn to Despair

Battle TacticYour Shooting phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Death GuardFull rule ▾

Target: One DEATH GUARD unit from your army that has not been selected to shoot this phase.

1CP

Font of Filth

Strategic PloyYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.

Walker · Vehicle · Fly · SmokeFull rule ▾

Target: One DEATH GUARD VEHICLE unit from your army that has not been selected to shoot this phase.

Charge

1CP

Relentless Grind

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Walker · Vehicle · Fly · SmokeFull rule ▾

Target: One DEATH GUARD VEHICLE unit from your army that has not been selected to move or charge this phase.

1CP

Stinking Mire

Strategic PloyStart of your opponent’s Charge phase.

Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has ‐1 to charge rolls.

VehicleFull rule ▾

Target: One friendly unengaged DEATH GUARD VEHICLE unit.

Enhancements

4

EnhancementPtsWhat it does
Eye of Affliction20DEATH GUARD model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability while targeting an Afflicted enemy unit.
Bilemaw Blight10MALIGNANT PLAGUECASTER only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.
Shriekworm Familiar15DEATH GUARD model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.
Tendrilous Emissions30LORD OF VIRULENCE only. While the bearer is within 3" of one or more friendly DEATH GUARD VEHICLE units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.