
Death Guard detachment
Mortarion’s Hammer
In the wake of preparatory bombardment by artillery weapons both forbidden and foul, the surviving foe are left reeling amidst clouds of plague smog. With their flesh…
Detachment ability
always on · no CP
Miasmic Bombardment
At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below.
Full wording ▾
In the wake of preparatory bombardment by artillery weapons both forbidden and foul, the surviving foe are left reeling amidst clouds of plague smog. With their flesh running like tallow and their weapons rusting in their hands, they will be hard-pressed to fight back.
Stratagems
6
Command
Eyestinger Storm
Strategic PloyYour opponent’s Command phase.Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One DEATH GUARD VEHICLE unit from your army.
Movement
Blighted Land
Strategic PloyEnd of your Movement phase.Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One DEATH GUARD VEHICLE unit from your army.
Relentless Grind
Strategic PloyYour Movement phase or your Charge phase.Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One DEATH GUARD VEHICLE unit from your army that has not been selected to move or charge this phase.
Shooting
Drawn to Despair
Battle TacticYour Shooting phase.Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Death GuardFull rule ▾
Target: One DEATH GUARD unit from your army that has not been selected to shoot this phase.
Font of Filth
Strategic PloyYour Shooting phase.Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One DEATH GUARD VEHICLE unit from your army that has not been selected to shoot this phase.
Charge
Relentless Grind
Strategic PloyYour Movement phase or your Charge phase.Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One DEATH GUARD VEHICLE unit from your army that has not been selected to move or charge this phase.
Stinking Mire
Strategic PloyStart of your opponent’s Charge phase.Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has ‐1 to charge rolls.
VehicleFull rule ▾
Target: One friendly unengaged DEATH GUARD VEHICLE unit.
Enhancements
4
Meta
current edition
37.5%
▲0.0
Other Death Guard detachments

