Datasheets/T’au Empire/Retaliation Cadre
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Retaliation Cadre

T’au Empire detachment

Retaliation Cadre

Cadres of T’au Battlesuit pilots fight in a manner inspired by the dynamism and determination of famous and beloved war leaders. Indeed, some of the specialist pilotin…

53.7%
win rate
516
games
34%
faction share

Detachment ability

always on · no CP

Bonded Heroes

Each time a T’AU EMPIRE BATTLESUIT model from your army makes a ranged attack that targets a unit within 12", improve the Strength characteristic of that attack by 1. If that attack targets a unit within 8", improve the Armour Penetration characteristic of that attack by 1 as well.

Full wording ▾

Cadres of T’au Battlesuit pilots fight in a manner inspired by the dynamism and determination of famous and beloved war leaders. Indeed, some of the specialist piloting manoeuvres they employ are named after such icons, in a few rare – and sometimes unofficial – cases even after those who have since fallen far from favour with the Ethereal Council. Either way, these bonded veterans are experts in the deadly art of engaging the enemy in close confines. They plunge into the heart of the enemy army where the fighting is fiercest, and prevail in the name of the Greater Good.

Stratagems

6

Epic Deed 1Wargear 1Strategic Ploy 3Battle Tactic 1

Movement

2CP

The Shortened Blade

Strategic PloyYour Movement phase.

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Epic Hero · Character · Infantry · Walker · Vehicle · Battlesuit · Fly · Grenades · SmokeFull rule ▾

Target: One T’AU EMPIRE BATTLESUIT unit from your army that is arriving using the Deep Strike ability this phase.

Restrictions: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.

Shooting

1CP

Stimm Injectors

WargearYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.

Epic Hero · Character · Infantry · Walker · Vehicle · Battlesuit · Fly · Grenades · SmokeFull rule ▾

Target: One T’AU EMPIRE BATTLESUIT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

The Arro’kon Protocol

Battle TacticYour Shooting phase.

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that contains 6 or more models, that attack has the [SUSTAINED HITS 1] ability. If that attack targets an enemy unit that contains 11 or more models, it has the [SUSTAINED HITS 2] ability instead.

Epic Hero · Character · Infantry · Walker · Vehicle · Battlesuit · Fly · Grenades · SmokeFull rule ▾

Target: One T’AU EMPIRE BATTLESUIT unit from your army that has not been selected to shoot this phase.

1CP

The Torchstar Gambit

Strategic PloyYour Shooting phase.

If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move. If it does, your unit cannot declare a charge this turn.

Epic Hero · Character · Infantry · Walker · Vehicle · Battlesuit · Fly · Grenades · SmokeFull rule ▾

Target: One T’AU EMPIRE BATTLESUIT unit from your army that can FLY whose attacks have been resolved this phase.

Charge

1CP

Grav-inhibitor Field

Strategic PloyYour opponent’s Charge phase, just after an enemy unit has declared a charge.

That enemy unit must immediately take a Battle-shock test and you must roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.

Epic Hero · Character · Infantry · Walker · Vehicle · Battlesuit · Fly · Grenades · SmokeFull rule ▾

Target: One T’AU EMPIRE BATTLESUIT unit from your army that was selected as a target of that charge.

Fight

1CP

Stimm Injectors

WargearYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.

Epic Hero · Character · Infantry · Walker · Vehicle · Battlesuit · Fly · Grenades · SmokeFull rule ▾

Target: One T’AU EMPIRE BATTLESUIT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Other

2CP

Fail-safe Detonator

Epic DeedAny phase, just after a **T’AU EMPIRE BATTLESUIT** model from your army is destroyed.

Before removing your model from play, if it has the Deadly Demise ability, do not roll for that ability; instead, you can choose whether the result of that roll is a 1 or a 6. If your model does not have the Deadly Demise ability, roll one D6 for each unit within 6" of it: on a 4+, that unit suffers D3 mortal wounds.

Full rule ▾

Target: That destroyed model’s unit. You can use this Stratagem on that unit even if that unit was just destroyed.

Enhancements

4

EnhancementPtsWhat it does
Puretide Engram Neurochip15T’AU EMPIRE BATTLESUIT model only. Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 4+, you gain 1CP.
Starflare Ignition System20T’au EMPIRE BATTLESUIT model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves.
Internal Grenade Racks20T’AU EMPIRE BATTLESUIT model only. The bearer has the GRENADES keyword, and each time the bearer ends a Normal move, you can select one enemy unit that it moved over during that move. If you do, roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Prototype Weapon System15T’AU EMPIRE BATTLESUIT model only. Each time the bearer is selected to shoot, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until those attacks are resolved, ranged weapons equipped by the bearer have the selected ability.