Datasheets/T’au Empire/Auxiliary Cadre
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Auxiliary Cadre

T’au Empire detachment

Auxiliary Cadre

<i>T’au officers given charge of auxiliary cadres receive additional training in optimised doctrinal and strategic alien amalgamation; this – coupled with specialised…

25.0%
win rate
28
games
2%
faction share

Detachment ability

always on · no CP

Integrated Command Structure

Friendly <k>Kroot/Vespid Stingwings</k> units have the following ability:

<b>Harnessed Alien Instincts:</b> In your Shooting phase, this unit can select one <b>visible</b> enemy unit within 12". That enemy unit is <b>prey‑marked</b>:
<li>While a unit is <b>prey‑marked</b>, that unit has +3" <b>detection range</b>.</li> Friendly <k>GHOSTKEEL BATTLESUIT/STEALTH BATTLESUITS</k> units have the following ability:

<b>Localised Stealth Projectors (Aura):</b> When a friendly <k>Kroot/Vespid Stingwings</k> unit within 6" of this unit has shot, those attacks do not prevent that unit from being <b>hidden</b>.
This <b>detachment</b> has the <k>AUXILIARIES</k> tag and cannot be taken with another <k>AUXILIARIES</k> <b>detachment</b>.

Full wording ▾

<i>T’au officers given charge of auxiliary cadres receive additional training in optimised doctrinal and strategic alien amalgamation; this – coupled with specialised translation drones and endless integrated combat drills – allows them to get the best out of their alien subordinates.</i>

Stratagems

3 · every one costs 1 CP

Movement

1CP

Alien Expertise

Your Movement phase, when a friendly <k>Kroot/Vespid Stingwings</k> unit is selected to make an <b>advance move</b>.

That move does not prevent your unit from being <b>eligible to declare a charge</b>.

Character · Infantry · Mounted · Fly · GrenadesFull rule ▾

Target: That <k>Kroot/Vespid Stingwings</k> unit.

Shooting

1CP

Experimental Modifications

Your Shooting phase or the Fight phase, when a friendly <k>Kroot/Vespid Stingwings</k> unit is <b>selected to attack</b>.

Your unit’s attacks have +1 <b>AP</b>.

Character · Infantry · Mounted · Fly · GrenadesFull rule ▾

Target: That <k>Kroot/Vespid Stingwings</k> unit.

1CP

Guided By Unity

Your Shooting phase, when a friendly <k>T’au Empire</k> unit (excluding <k>Kroot/Vespid Stingwings</k> units) is <b>selected to shoot</b>.

Your unit’s ranged attacks that target a unit within 9" of a friendly <k>Kroot/Vespid Stingwings</k> unit have <k>[Lethal Hits]</k>.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Titanic · Fortification · Battlesuit · Fly · Grenades · SmokeFull rule ▾

Target: That <k>T’au Empire</k> unit.

Fight

1CP

Experimental Modifications

Your Shooting phase or the Fight phase, when a friendly <k>Kroot/Vespid Stingwings</k> unit is <b>selected to attack</b>.

Your unit’s attacks have +1 <b>AP</b>.

Character · Infantry · Mounted · Fly · GrenadesFull rule ▾

Target: That <k>Kroot/Vespid Stingwings</k> unit.

Enhancements

2

EnhancementPtsWhat it does
Admired Leader20<k>T’au Empire</k> model only (excluding <k>Kroot</k> models). In your Command phase, you can select one <k>Kroot/Vespid Stingwings</k> unit within 12" of this model. If you do, that unit has +1 <b>Ld</b> and <b>OC</b> until the start of your next Command phase.
Student of Kauyon20<k>Kroot Shaper</k> model only. In the Declare Battle Formations step, you can select up to three friendly <k>Kroot Carnivores/Farstalkers</k> units. Those units have <b>Deep Strike</b>.