Datasheets/T’au Empire/Advanced Acquisition Cadre
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Advanced Acquisition Cadre

T’au Empire detachment

Advanced Acquisition Cadre

<i>Extensive additional training – including tuition by Trail Shapers – enables these warriors to fire and relocate seamlessly while remaining concealed.</i>

44.8%
win rate
172
games
11%
faction share

Detachment ability

always on · no CP

expert fieldcraft

In your Shooting phase, when a friendly <k>PATHFINDER TEAM/ STEALTH BATTLESUITS</k> unit is <b>selected to shoot</b>, those ranged attacks do not prevent your unit from being <b>hidden</b>.

Full wording ▾

<i>Extensive additional training – including tuition by Trail Shapers – enables these warriors to fire and relocate seamlessly while remaining concealed.</i>

Stratagems

3 · every one costs 1 CP

Movement

1CP

Marker Beacon

End of your Movement phase.

Select one <b>objective</b> your unit is controlling. That <b>objective</b> is <b>secured</b>.

Infantry · Battlesuit · Fly · GrenadesFull rule ▾

Target: One friendly <k>Pathfinder Team/Stealth Battlesuits</k> unit.

Shooting

1CP

Autoreactive Camouflage

Your opponent’s Shooting phase, when an enemy unit targets a friendly <k>PATHFINDER TEAM/ STEALTH BATTLESUITS</k> unit, if that friendly unit is <b>hidden</b>.

Your unit has +1 <b>Sv</b>.

Infantry · Battlesuit · Fly · GrenadesFull rule ▾

Target: That <k>Pathfinder Team/Stealth Battlesuits</k> unit.

1CP

Microdrone Support

Your Shooting phase, when a friendly <k>Pathfinder Team/Stealth Battlesuits</k> unit <b>starts an action</b>.

That <b>action</b> does not prevent your unit from being <b>eligible to shoot</b>.

Infantry · Battlesuit · Fly · GrenadesFull rule ▾

Target: That <k>Pathfinder Team/Stealth Battlesuits</k> unit.

Enhancements

2

EnhancementPtsWhat it does
Negation Emitters (Upgrade)15<k>Stealth Battlesuits</k> unit only. This unit has -3" <b>detection range</b>.
Unmasking Suite (Upgrade)15<k>Ghostkeel Battlesuit</k>/<k>Pathfinder Team</k>/<k>Stealth Battlesuits</k> unit only. When this unit is <b>selected to shoot</b>, you can select one enemy unit within 24" of this unit. That enemy unit has +9" <b>detection range</b> until this unit has shot.