Datasheets/T’au Empire/Kroot Hunting Pack
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Kroot Hunting Pack

T’au Empire detachment

Kroot Hunting Pack

The Kroot naturally predate upon weakened foes, drawn by the scent of spilled blood and viscera.

68.8%
win rate
16
games
1%
faction share

Detachment ability

always on · no CP

Hunter’s Instincts

Each time a KROOT model from your army makes an attack, add 1 to the Hit roll if the target of that attack is below its Starting Strength, and add 1 to the Wound roll as well if the target of that attack is Below Half-strength.

Full wording ▾

The Kroot naturally predate upon weakened foes, drawn by the scent of spilled blood and viscera.

Detachment ability

always on · no CP

Skirmish Fighters

Kroot models from your army have a 6+ invulnerable save against melee attacks and a 5+ invulnerable save against ranged attacks.

Full wording ▾

Though ill-suited to protracted warfare, the Kroot are experts at light, swift skirmishing. Here their fieldcraft and wiry natural agility help them to evade the hostile attentions of their foes.

Stratagems

6

Battle Tactic 2Wargear 1Strategic Ploy 3

Movement

1CP

Guerrilla Warriors

Strategic PloyYour Movement phase, just after a **KROOT** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to shoot and declare a charge.

Character · Infantry · Mounted · Grenades · KrootFull rule ▾

Target: That KROOT unit.

Shooting

1CP

A Trap Well Laid

Battle TacticYour Shooting phase or the Fight phase.

After your unit has resolved its attacks this phase, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a KROOT model from your army makes an attack that targets that enemy unit, unless the attacking unit is Battle-shocked, improve the Armour Penetration characteristic of that attack by 1.

Character · Infantry · Mounted · Grenades · KrootFull rule ▾

Target: One KROOT unit from your army that has not been selected to shoot or fight this phase.

1CP

EMP Grenades

WargearYour opponent’s Shooting phase or the Fight phase, just after an enemy **VEHICLE** unit is selected to shoot or fight.

Until the end of the phase, worsen the Weapon Skill and Ballistic Skill characteristics of that enemy VEHICLE unit’s weapons by 1.

Vehicle · GrenadesFull rule ▾

Target: One KROOT GRENADES unit from your army within 8" of that enemy VEHICLE unit.

1CP

Hidden Hunters

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

Character · Infantry · Mounted · Grenades · KrootFull rule ▾

Target: One KROOT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

A Trap Well Laid

Battle TacticYour Shooting phase or the Fight phase.

After your unit has resolved its attacks this phase, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a KROOT model from your army makes an attack that targets that enemy unit, unless the attacking unit is Battle-shocked, improve the Armour Penetration characteristic of that attack by 1.

Character · Infantry · Mounted · Grenades · KrootFull rule ▾

Target: One KROOT unit from your army that has not been selected to shoot or fight this phase.

1CP

EMP Grenades

WargearYour opponent’s Shooting phase or the Fight phase, just after an enemy **VEHICLE** unit is selected to shoot or fight.

Until the end of the phase, worsen the Weapon Skill and Ballistic Skill characteristics of that enemy VEHICLE unit’s weapons by 1.

Vehicle · GrenadesFull rule ▾

Target: One KROOT GRENADES unit from your army within 8" of that enemy VEHICLE unit.

1CP

The Grisly Feast

Strategic PloyFight phase.

In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

Character · Infantry · Mounted · Grenades · KrootFull rule ▾

Target: One KROOT unit from your army that destroyed one or more enemy units this phase.

Other

2CP

Join the Hunt

Battle TacticAny phase.

Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.

Character · Infantry · Grenades · Kroot · HoundsFull rule ▾

Target: One KROOT INFANTRY or KROOT HOUNDS unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

Restrictions: This Stratagem cannot be used to return destroyed CHARACTER units to Attached units. You can only use this Stratagem once per battle.

Enhancements

4

EnhancementPtsWhat it does
Kroothawk Flock10KROOT model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability, and enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" horizontally of the bearer.
Nomadic Hunter20KROOT TRAIL SHAPER model only. While the bearer is leading a unit, add 3" to the Move characteristic of models in that unit and ranged weapons equipped by models in that unit have the [ASSAULT] ability.
Root-carved Weapons10KROOT WAR SHAPER model only. All weapons equipped by the bearer have the [PRECISION] and [DEVASTATING WOUNDS] abilities.
Borthrod Gland15KROOT FLESH SHAPER only. While the bearer is leading a unit, each time a model in that unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.