
T’au Empire detachment
Mont’ka
Mont’ka is the most aggressive style of T’au warfare. Its singular focus is the art of identifying a target of opportunity and attacking it swiftly with an overwhelmin…
Detachment ability
always on · no CP
Killing Blow
During the first, second and third battle rounds, ranged weapons equipped by T’AU EMPIRE models from your army have the [ASSAULT] ability. During the first, second and third battle rounds, while a unit is a Guided unit (see For the Greater Good), its ranged weapons have the [LETHAL HITS] ability.
Full wording ▾
Mont’ka is the most aggressive style of T’au warfare. Its singular focus is the art of identifying a target of opportunity and attacking it swiftly with an overwhelming application of force.
Stratagems
6
Movement
Aggressive Mobility
Battle TacticYour Movement phase.Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Titanic · Fortification · Battlesuit · Fly · Grenades · SmokeFull rule ▾
Target: One T’AU EMPIRE unit from your army that has not been selected to move this phase.
Shooting
Focused Fire
Battle TacticStart of your Shooting phase.Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, improve the Armour Penetration characteristic by 1.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Titanic · Fortification · Battlesuit · Fly · Grenades · SmokeFull rule ▾
Target: Two T’AU EMPIRE units from your army that have not been selected to shoot this phase, and one enemy unit.
Restrictions: You cannot use this Stratagem during the fourth or fifth battle rounds.
Combat Debarkation
Battle TacticYour Shooting phase.Until the end of the phase, each time a model in your unit makes an attack that targets the closest enemy unit, you can re-roll the Wound roll.
InfantryFull rule ▾
Target: One T’AU EMPIRE INFANTRY unit from your army that disembarked from a TRANSPORT this turn.
Pulse Onslaught
Strategic PloyYour Shooting phase.Until the end of your opponent’s next turn, that enemy unit is shaken. While a unit is shaken, subtract 2 from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
InfantryFull rule ▾
Target: One T’AU EMPIRE INFANTRY unit (excluding KROOT units) from your army that has just shot, and one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks.
Counterfire Defence Systems
WargearYour opponent’s Shooting phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Titanic · Fortification · Battlesuit · Fly · Grenades · SmokeFull rule ▾
Target: One T’AU EMPIRE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Other
Pinpoint Counter-offensive
Battle TacticAny phase.Until the end of the battle, each time a T’AU EMPIRE unit (excluding KROOT units) from your army makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll.
Epic Hero · Character · Infantry · Walker · Vehicle · Aircraft · Titanic · Fortification · Battlesuit · Fly · Grenades · SmokeFull rule ▾
Target: One T’AU EMPIRE unit (excluding KROOT units) from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.
Enhancements
4
Meta
current edition
44.5%
▲11.0
Other T’au Empire detachments

