Datasheets/Drukhari/Reaper’s Wager
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Reaper’s Wager

Drukhari detachment

Reaper’s Wager

In this saedath, the Harlequins embody the Reaper, whilst their Drukhari companions are mortal killers.

0.0%
win rate
9
games
1%
faction share

Detachment ability

always on · no CP

Callous Competition

At the start of the battle, DRUKHARI units from your army are winning the wager.

Each time a DRUKHARI unit from your army destroys an enemy unit, DRUKHARI units from your army are winning the wager.

Each time a HARLEQUINS unit from your army destroys an enemy unit, HARLEQUIN units from your army are winning the wager.

While DRUKHARI units from your army are winning the wager, HARLEQUIN units from your army are losing the wager, and vice versa.

Each time a DRUKHARI or HARLEQUINS model from your army makes an attack, if that model’s unit is winning the wager, re‐roll a Hit roll of 1. If that model’s unit is losing the wager, re‐roll a Hit roll of 1 and re‐roll a Wound roll of 1 instead.

Full wording ▾

In this saedath, the Harlequins embody the Reaper, whilst their Drukhari companions are mortal killers.

Stratagems

6

Battle Tactic 2Strategic Ploy 4

Movement

1CP

Shorten The Odds

Strategic PloyYour Movement phase, just after a **DRUKHARI** or **HARLEQUINS** unit from your army has Advanced.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Full rule ▾

Target: That unit.

1CP

Scintillating Tempo

Strategic PloyYour Movement phase or your Charge phase, just after a **DRUKHARI** or **HARLEQUINS** unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.

Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at your unit.

Full rule ▾

Target: That unit.

2CP

Dance Macabre

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Your unit can make a Normal move of up to D6". If your unit is currently losing the wager, it can make a Normal move of up to 6" instead.

Epic Hero · Character · Infantry · Fly · Grenades · DrukhariFull rule ▾

Target: One DRUKHARI INFANTRY or HARLEQUINS INFANTRY unit from your army that is within 8" of that enemy unit.

Shooting

1CP

Malicious Frenzy

Battle TacticYour Shooting phase or the Fight phase.

Select [LETHAL HITS] or [SUSTAINED HITS 1]. Until the end of the phase, weapons equipped by models in your unit have the selected ability.

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Fly · Grenades · DrukhariFull rule ▾

Target: One DRUKHARI or HARLEQUINS unit from your army that has not been selected to shoot or fight this phase.

Charge

1CP

Scintillating Tempo

Strategic PloyYour Movement phase or your Charge phase, just after a **DRUKHARI** or **HARLEQUINS** unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.

Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at your unit.

Full rule ▾

Target: That unit.

Fight

1CP

Malicious Frenzy

Battle TacticYour Shooting phase or the Fight phase.

Select [LETHAL HITS] or [SUSTAINED HITS 1]. Until the end of the phase, weapons equipped by models in your unit have the selected ability.

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Fly · Grenades · DrukhariFull rule ▾

Target: One DRUKHARI or HARLEQUINS unit from your army that has not been selected to shoot or fight this phase.

1CP

Fateful Role

Strategic PloyFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if that unit is losing the wager: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Fly · Grenades · DrukhariFull rule ▾

Target: One DRUKHARI or HARLEQUINS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Murderer’s Circus

Battle TacticFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Fly · Grenades · DrukhariFull rule ▾

Target: One DRUKHARI or HARLEQUINS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Enhancements

4

EnhancementPtsWhat it does
Archraider15HARLEQUINS or DRUKHARI model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability.
Webway Walker15HARLEQUINS or DRUKHARI model only. Models in the bearer’s unit have the Deep Strike ability. Each time the bearer’s unit is set up on the battlefield using the Deep Strike ability, if that unit is currently losing the wager, until the end of the turn, you can re‑roll Charge rolls made for that unit.
Reaper’s Cowl25HARLEQUINS model only. Models in the bearer’s unit have the Stealth and Infiltrators abilities.
Conductor of Torment20DRUKHARI model only. In your Command phase, you can do one of the following:

■ If your DRUKHARI units are currently losing the wager, you can gain 1 Pain token. If you do, DRUKHARI units from your army are now winning the wager.
■ If your DRUKHARI units are currently winning the wager, you can discard 1 Pain token. If you do, HARLEQUINS units from your army are now winning the wager.