Datasheets/Drukhari/Realspace Raiders
Add to list
Realspace Raiders

Drukhari detachment

Realspace Raiders

A spirit of decidedly unhealthy competition permeates intermingled realspace raids, with each Archon, Succubus and Haemonculus vying with their rivals to spread the mo…

65.4%
win rate
26
games
3%
faction share

Detachment ability

always on · no CP

Alliance of Agony

One or more ARCHON models and one or more KABALITE WARRIORS units.
One or more SUCCUBUS models and one or more WYCHES units.
One or more HAEMONCULUS models and one or more WRACKS units.

Designer’s Note: *These are all cumulative, so if your army contains at least one of all of the combinations listed above, you start the battle with 6 Pain tokens.*

At the start of the battle, you gain 2 Pain tokens for each of the following combinations your army contains (these do not need to be in the same Attached unit):

Full wording ▾

A spirit of decidedly unhealthy competition permeates intermingled realspace raids, with each Archon, Succubus and Haemonculus vying with their rivals to spread the most suffering and claim the greatest prizes. Though the Drukhari are canny enough to set aside infighting in the name of a successful raid, this mutual antagonism still spurs them all on to greater efforts.

Stratagems

6

Battle Tactic 4Strategic Ploy 2

Movement

1CP

Eager for the Kill

Battle TacticStart of your Movement phase.

Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit (this is not cumulative with the REAVERS’ Matchless Swiftness ability).

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Fly · Grenades · Wyches · DrukhariFull rule ▾

Target: Up to two WYCHES units from your army, or one other DRUKHARI unit from your army, that have not been selected to move this phase.

Shooting

2CP

Insensible to Pain

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Character · Infantry · Monster · Fly · Haemonculus Covens · HaemonculusFull rule ▾

Target: One HAEMONCULUS COVENS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Fighting Shadows

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Vehicle · Aircraft · Fly · Grenades · DrukhariFull rule ▾

Target: One DRUKHARI unit from your army (excluding HAEMONCULUS COVENS units) that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Instinctive Spite

Battle TacticStart of your Shooting phase or the start of the Fight phase.

You can spend 1 Pain token. Until the end of the phase, each time a model in each of those units makes an attack that targets an enemy unit that is Below Half‑strength, add 1 to the Hit roll. If you spent 1 Pain token, add 1 to the Wound roll as well.

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Fly · Grenades · Drukhari · BattlelineFull rule ▾

Target: Up to two DRUKHARI BATTLELINE units from your army, or one other DRUKHARI unit from your army.

2CP

Raid and Fade

Strategic PloyEnd of your Shooting phase.

Each of those units can make a Normal move of up to 6".

Infantry · Vehicle · Aircraft · Fly · Kabalite Warriors · DrukhariFull rule ▾

Target: Up to two KABALITE WARRIORS units from your army, or one other DRUKHARI unit from your army (excluding SCOURGES and AIRCRAFT).

Restrictions: You cannot select units that are within Engagement Range of one or more enemy units. Until the end of the turn, those units are not eligible to declare a charge.

Fight

2CP

Insensible to Pain

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Character · Infantry · Monster · Fly · Haemonculus Covens · HaemonculusFull rule ▾

Target: One HAEMONCULUS COVENS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Fighting Shadows

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Vehicle · Aircraft · Fly · Grenades · DrukhariFull rule ▾

Target: One DRUKHARI unit from your army (excluding HAEMONCULUS COVENS units) that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Instinctive Spite

Battle TacticStart of your Shooting phase or the start of the Fight phase.

You can spend 1 Pain token. Until the end of the phase, each time a model in each of those units makes an attack that targets an enemy unit that is Below Half‑strength, add 1 to the Hit roll. If you spent 1 Pain token, add 1 to the Wound roll as well.

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Fly · Grenades · Drukhari · BattlelineFull rule ▾

Target: Up to two DRUKHARI BATTLELINE units from your army, or one other DRUKHARI unit from your army.

1CP

Dark Harvest

Strategic PloyStart of the Fight phase.

Until the end of the phase, melee weapons equipped by models in each of those units have the [LETHAL HITS] ability.

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Fly · Grenades · Wracks · DrukhariFull rule ▾

Target: Up to two WRACKS units from your army, or one other DRUKHARI unit from your army.

Enhancements

4

EnhancementPtsWhat it does
Dark Vitality20DRUKHARI model only. The bearer’s unit is always Empowered – you do not need to spend any Pain tokens to activate that unit’s Pain abilities.
Labyrinthine Cunning25ARCHON model only. At the start of your Command phase, if the bearer is on the battlefield, you can do one of the following:

■ Spend 1 Pain token and gain 1CP.
■ Roll one D6: on a 4+, you gain 1CP.
Eye of Spite15SUCCUBUS model only. Improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer’s unit is selected to fight, you can spend 1 Pain token; if you do, until the end of the phase, improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
Crucible of Malediction15HAEMONCULUS model only. Once per battle, in your Shooting phase, the bearer can use this Enhancement. If it does, you can spend 1 Pain token. Then, each enemy unit within 12" of the bearer must take a Battle‑shock test, subtracting 1 from that test if you spent 1 Pain token. Each time a PSYKER unit fails that test, it suffers 3 mortal wounds.