Datasheets/Chaos Knights/Traitoris Lance
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Traitoris Lance

Chaos Knights detachment

Traitoris Lance

Steeped in the dark powers of the warp, bred into bloodlines who make a tradition of cruelty and a virtue of malice, these merciless warriors delight in spreading fear…

41.7%
win rate
12
games
2%
faction share

Detachment ability

always on · no CP

Paragons of Terror

At the start of the first battle round, after selecting one or more Dread abilities to be active for your army, you can select one additional Dread ability to be active for your army (this additional Dread ability cannot be randomly selected).

Full wording ▾

Steeped in the dark powers of the warp, bred into bloodlines who make a tradition of cruelty and a virtue of malice, these merciless warriors delight in spreading fear and dismay.

Stratagems

6 · every one costs 1 CP

Wargear 1Battle Tactic 1Strategic Ploy 3Epic Deed 1

Command

1CP

A Long Leash

Strategic PloyYour Command phase.

Until the start of your next Command phase, those WAR DOG units are treated as being within range of any Aura abilities your ABHORRENT unit has.

Full rule ▾

Target: One ABHORRENT model from your army and up to two friendly WAR DOG units.

Movement

1CP

Imperious Advance

Epic DeedYour Movement phase or your Charge phase.

Until the end of the phase, each time a model in one of your units makes a Normal, Advance, Fall Back or Charge move, it can move through models and terrain features. When doing so, it can move within Engagement Range of such models but, unless it made a Charge move, cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed (the Super-heavy Walker ability does not apply while using this Stratagem).

Character · Walker · Vehicle · Titanic · Psyker · War Dog · ChaosFull rule ▾

Target: Up to two WAR DOG units from your army or one TITANIC CHAOS KNIGHTS unit from your army.

Shooting

1CP

Storm of Darkness

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

• Your unit has Stealth.
• Melee attacks that target your unit have -1 to hit rolls.

Character · Walker · Vehicle · Titanic · Psyker · Chaos Knights · ChaosFull rule ▾

Target: One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Charge

1CP

Imperious Advance

Epic DeedYour Movement phase or your Charge phase.

Until the end of the phase, each time a model in one of your units makes a Normal, Advance, Fall Back or Charge move, it can move through models and terrain features. When doing so, it can move within Engagement Range of such models but, unless it made a Charge move, cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed (the Super-heavy Walker ability does not apply while using this Stratagem).

Character · Walker · Vehicle · Titanic · Psyker · War Dog · ChaosFull rule ▾

Target: Up to two WAR DOG units from your army or one TITANIC CHAOS KNIGHTS unit from your army.

Fight

1CP

Conquerors Without Mercy

Battle TacticFight phase.

Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by your model by 1. After your model has finished making its attacks this phase, if it destroyed one or more enemy units this phase, each enemy unit within 6" of your model must take a Battle-shock test.

Character · Walker · Vehicle · Titanic · Psyker · Chaos Knights · ChaosFull rule ▾

Target: One CHAOS KNIGHTS model from your army that made a Charge move this turn and has not been selected to fight this phase.

1CP

Disdain for the Weak

Strategic PloyFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, your model has the Feel No Pain 6+ ability, and the Feel No Pain 5+ ability against attacks made by Battle-shocked models.

Character · Walker · Vehicle · Titanic · Psyker · Chaos Knights · ChaosFull rule ▾

Target: One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Storm of Darkness

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

• Your unit has Stealth.
• Melee attacks that target your unit have -1 to hit rolls.

Character · Walker · Vehicle · Titanic · Psyker · Chaos Knights · ChaosFull rule ▾

Target: One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Other

1CP

Pterrorshades

WargearAny phase, just after an enemy unit fails a Battle-shock test.

Roll six D6. For each 4+, that enemy unit suffers 1 mortal wound and one model in your unit regains up to 1 lost wound.

Character · Walker · Vehicle · Titanic · Psyker · Chaos Knights · ChaosFull rule ▾

Target: One CHAOS KNIGHTS unit from your army that is within 12" of that enemy unit.

Restrictions: You can only use this Stratagem once per battle round.

Enhancements

4

EnhancementPtsWhat it does
Nightmare’s Master20CHAOS KNIGHTS model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.
Tyrant’s Shadow25CHAOS KNIGHTS model only. At the end of your Command phase, select one objective marker the bearer is within range of and that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Deathly Terror ability as if it were a CHAOS KNIGHTS model from your army.
Malevolent Heraldry30CHAOS KNIGHTS model only. Each time you roll dice to randomly select which Dread abilities are active for your army, if the bearer is on the battlefield, you can re-roll one or both results rolled.
Veil of Medrengard35CHAOS KNIGHTS model only. The bearer has a 4+ invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.