Datasheets/Chaos Knights/Bastions of Tyranny
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Bastions of Tyranny

Chaos Knights detachment

Bastions of Tyranny

<i>The withering arsenal of cursed weaponry available to a Knight Tyrant is turned with the cruellest focus upon those its scion despises for their weakness of spirit.…

46.4%
win rate
140
games
17%
faction share

Detachment ability

always on · no CP

Annihilate the Unworthy

Friendly <k>Knight Tyrant</k> units’ attacks that target a <b>battle-shocked</b> unit have +1 to the <b>hit roll</b>.

Full wording ▾

<i>The withering arsenal of cursed weaponry available to a Knight Tyrant is turned with the cruellest focus upon those its scion despises for their weakness of spirit.</i>

Stratagems

3 · every one costs 1 CP

Movement

1CP

Pitiless Focus

Your Movement phase, when a friendly <k>Knight Tyrant</k> unit is selected to make a <b>fall-back move</b>.

That move does not prevent your unit from being <b>eligible to shoot</b>.

Character · Walker · Vehicle · Titanic · Knight TyrantFull rule ▾

Target: That <k>Knight Tyrant</k> unit.

Shooting

1CP

Intimidating Reminder

Your Shooting phase, when a friendly <k>Knight Tyrant</k> unit has shot.

Select one enemy unit hit by those attacks. That enemy unit is <b>suppressed</b> until the start of your next Command phase: <ul><li>While a unit is <b>suppressed</b>, that unit’s attacks have -1 to <b>hit rolls</b>.</li></ul>

Character · Walker · Vehicle · Titanic · Knight TyrantFull rule ▾

Target: That <k>Knight Tyrant</k> unit.

Other

1CP

Rune-cursed Stronghold

Any phase, when a friendly <k>Knight Tyrant</k> unit suffers a <b>mortal wound</b>.

Your unit has <b>Feel No Pain 5+</b> against <b>mortal wounds</b>.

Character · Walker · Vehicle · Titanic · Knight TyrantFull rule ▾

Target: That <k>Knight Tyrant</k> unit.

Enhancements

2

EnhancementPtsWhat it does
Hate-filled Dominion20<k>Knight Tyrant</k> model only. This unit can re-roll rolls to determine the <b>A</b> of a weapon.
Pterrorshade Rookery20<k>Knight Tyrant</k> model only. When this unit is <b>selected to shoot</b>, select one enemy unit within 24" of this unit. That enemy unit has +6" <b>detection range</b> until this unit has shot.