
Blood Angels detachment
Rage-cursed Onslaught
With every passing moment, every savage wounding and crunching blow, the Red Thirst takes a firmer grip upon the Blood Angels. As their control slips, so near-animalis…
Detachment ability
always on · no CP
Maddened Ferocity
Each time an ADEPTUS ASTARTES model from your army makes a melee attack, re-roll a Wound roll of 1.
Each time an ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. If your unit is Battle-shocked, add 2 to the Attacks characteristic of melee weapons equipped by models in that unit instead.
Full wording ▾
With every passing moment, every savage wounding and crunching blow, the Red Thirst takes a firmer grip upon the Blood Angels. As their control slips, so near-animalistic rage takes its place. The foe will not live long enough to regret their error in goading the beast which lurks within every gene-son of Sanguinius.
Stratagems
6
Movement
Red Wrath
Strategic PloyYour Movement phase, just after an **ADEPTUS ASTARTES** unit from your army Advances.Until the end of the turn, your unit is eligible to either shoot or declare a charge in a turn in which it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾
Target: That ADEPTUS ASTARTES unit.
Shooting
Armour of Contempt
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Insensate Rampage
Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Character · Infantry · Walker · Vehicle · Fly · Grenades · Death CompanyFull rule ▾
Target: One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight
Armour of Contempt
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Insensate Rampage
Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Character · Infantry · Walker · Vehicle · Fly · Grenades · Death CompanyFull rule ▾
Target: One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Limb from Limb
Battle TacticFight phase.Select either the Strength or Armour Penetration characteristic of melee weapons equipped by models in your unit. Until the end of the phase, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‑shocked (but the effects of this Stratagem still apply to it), and until the end of the phase, add 1 to the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit.
Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that made a Charge move this turn.
Deathless Duty
Strategic PloyFight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Character · Infantry · Walker · Vehicle · Fly · Grenades · Death CompanyFull rule ▾
Target: One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Other
A Grim Warning
Battle TacticAny phase.Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Blood AngelsFull rule ▾
Target: One BLOOD ANGELS unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.
Enhancements
4
Meta
current edition
49.2%
▲2.0
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