Datasheets/Blood Angels/Liberator Assault Group
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Liberator Assault Group

Blood Angels detachment

Liberator Assault Group

Though they strive to restrain it, the murderous ferocity of the Blood Angels simmers beneath the surface of their thoughts. In battle, this rage drives them towards t…

41.6%
win rate
474
games
48%
faction share

Detachment ability

always on · no CP

Red Thirst

Each time an ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.

Full wording ▾

Though they strive to restrain it, the murderous ferocity of the Blood Angels simmers beneath the surface of their thoughts. In battle, this rage drives them towards the foe and lends great strength to their blows.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 3Battle Tactic 3

Movement

1CP

Aggressive Onslaught

Strategic PloyYour Movement phase, just after an **ADEPTUS ASTARTES** unit from your army has Advanced.

Until the end of the turn, your unit is eligible to either shoot or declare a charge, even though it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Advanced.

Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: That ADEPTUS ASTARTES unit.

1CP

Relentless Assault

Strategic PloyYour Movement phase, just after an **ADEPTUS ASTARTES** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to either shoot or declare a charge even though it Fell Back. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Fell Back.

Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: That ADEPTUS ASTARTES unit.

Shooting

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Charge

1CP

Savage Echoes

Battle TacticYour opponent’s Charge phase.

Select either the Strength or Attacks characteristic of melee weapons equipped by models in your unit. Until the end of the turn, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in your unit.

Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was just charged by an enemy unit.

Fight

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Red Rampage

Battle TacticFight phase.

Select either the [LANCE] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. You can instead choose for your unit to give in to the Red Thirst; if it does, then it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities.

Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

Other

1CP

Angelic Grace

Strategic PloyAny phase, just after an **ADEPTUS ASTARTES** unit from your army has a mortal wound allocated to it.

Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.

Epic Hero · Character · Infantry · Walker · Vehicle · Psyker · Fly · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: That ADEPTUS ASTARTES unit.

Enhancements

4

EnhancementPtsWhat it does
Speed of the Primarch25ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Rage-fuelled Warrior35ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s melee weapons have the [SUSTAINED HITS 3] ability.
Icon of the Angel20ADEPTUS ASTARTES model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle‐shocked. When doing so, if that enemy unit is also Battle‐shocked by other means, subtract 1 from each of those Desperate Escape tests.
Gift of Foresight15ADEPTUS ASTARTES model only. Once per battle round, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.