
Astra Militarum detachment
Mechanised Assault
Astra Militarum mechanised forces combine heavy armour with elite infantry. Reliant on speed and short-ranged firepower, the armoured spearhead hurtles through the ene…
Detachment ability
always on · no CP
Armoured Fist
Each time an ASTRA MILITARUM model from your army makes a ranged attack in a turn in which it disembarked from a TRANSPORT, add 1 to the Wound roll.
Full wording ▾
Astra Militarum mechanised forces combine heavy armour with elite infantry. Reliant on speed and short-ranged firepower, the armoured spearhead hurtles through the enemy line and deploys its cargo of shock troops to cut the enemy down with volleys of lasgun fire.
Stratagems
6 · every one costs 1 CP
Command
Vox-relay
WargearYour Command phase.Until the end of the phase, your unit can issue Orders even though it is not on the battlefield, and it can issue Orders to ASTRA MILITARUM TRANSPORT units from your army (excluding TITANIC units) regardless of the distance to and from your unit’s TRANSPORT.
InfantryFull rule ▾
Target: One INFANTRY OFFICER unit from your army embarked within a TRANSPORT. You can use this Stratagem on that unit even though it is embarked within a TRANSPORT.
Movement
Rapid Dispersal
Strategic PloyYour Movement phase.Your INFANTRY unit can make a Normal move of up to D6".
InfantryFull rule ▾
Target: One ASTRA MILITARUM INFANTRY unit from your army that disembarked from a TRANSPORT this phase.
Swift Interception
Battle TacticYour opponent’s movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.Your TRANSPORT can make a Normal move of up to 6".
Vehicle · Titanic · Smoke · TransportFull rule ▾
Target: One TRANSPORT unit from your army (excluding AIRCRAFT and TITANIC units) that is not within Engagement Range of one or more enemy units, and is within 8" of the enemy unit that just ended that move.
Shooting
Clear and Secure
Battle TacticYour Shooting phase.Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
Vehicle · Titanic · Fly · Smoke · Astra Militarum · TransportFull rule ▾
Target: One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.
Charge
Hasty Extraction
Battle TacticYour opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move. Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.
Epic Hero · Character · Infantry · Psyker · Grenades · SmokeFull rule ▾
Target: One ASTRA MILITARUM INFANTRY unit from your army that was selected as a target of that charge.
Other
Move Out
Strategic PloyEnd of your opponent’s turn.Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Titanic · Fortification · Psyker · Fly · Grenades · Smoke · Astra MilitarumFull rule ▾
Target: One ASTRA MILITARUM unit from your army.
Enhancements
4
Meta
current edition
41.2%
▲14.0
Other Astra Militarum detachments
Most-taken units here

