Datasheets/Astra Militarum/Armoured Infantry
Add to list
Armoured Infantry

Astra Militarum detachment

Armoured Infantry

Officers in charge of motorised formations are as well versed in armoured combat as in infantry operations.

44.4%
win rate
36
games
3%
faction share

Detachment ability

always on · no CP

Squadron Command

Add SQUADRON to the list of units each OFFICER unit from your army can issue Orders to. Add the Order below to those listed in the Voice of Command ability.

Full wording ▾

Officers in charge of motorised formations are as well versed in armoured combat as in infantry operations.

Detachment ability

always on · no CP

Order

On My Signal

This Order can only be issued to ARMOURED SKIRMISHER units (see Keywords). Each time an enemy unit ends a Normal or Advance move within 8" of this unit, this unit can make a Normal move of up to D6". Each unit can only move in this way once per turn.

Full wording ▾

The most effective commanders know how and when to make use of their armoured fighting vehicles’ speed.

Stratagems

6 · every one costs 1 CP

Battle Tactic 4Strategic Ploy 2

Movement

1CP

Order the Advance

Battle TacticStart of your Movement phase.

Select one or more friendly ASTRA MILITARUM units within 6" of your unit; until the end of the phase, you can re‑roll Advance rolls made for those units.

Epic Hero · Character · Infantry · Mounted · Vehicle · Grenades · Smoke · OfficerFull rule ▾

Target: One ASTRA MILITARUM OFFICER unit from your army.

1CP

Mobile Firebase

Strategic PloyYour Movement phase, just after an **ARMOURED SKIRMISHER** unit from your army Advances or Falls Back.

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.

Full rule ▾

Target: That ARMOURED SKIRMISHER unit.

1CP

Burst of Speed

Strategic PloyEnd of your Movement phase.

Your unit can make a Normal move of up to D6".

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Titanic · Fortification · Psyker · Fly · Grenades · Smoke · Astra MilitarumFull rule ▾

Target: One ASTRA MILITARUM unit from your army that did not Remain Stationary or arrive from Reserves this phase.

Shooting

1CP

Supporting Ordnance

Battle TacticYour Shooting phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a visible MONSTER or VEHICLE unit, you can re‑roll the Hit roll.

Full rule ▾

Target: One ARMOURED SKIRMISHER unit from your army that has not been selected to shoot this phase.

1CP

Combined Fire

Battle TacticYour Shooting phase, just after an **ARMOURED SKIRMISHER** unit from your army has shot.

Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover, and each time an ARMOURED SKIRMISHER unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2.

Full rule ▾

Target: That ARMOURED SKIRMISHER unit.

1CP

Opening Salvo

Battle TacticYour Shooting phase.

Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.

Vehicle · Titanic · Fly · Smoke · Astra Militarum · TransportFull rule ▾

Target: One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

Enhancements

4

EnhancementPtsWhat it does
Exemplary Officer20INFANTRY OFFICER model only. Each time the bearer issues an Order to its own unit, you can select up to two other PLATOON units within 3" of the bearer’s unit. That Order is also issued to each of those units.
Master Manoeuvrist15INFANTRY OFFICER model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units and every model in that unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.
Omnissian Unguents (Aura)35ASTRA MILITARUM TECH‑PRIEST ENGINSEER model only. While a friendly ARMOURED SKIRMISHER unit is within 3" of the bearer, that unit has the Feel No Pain 5+ ability.
Grand Strategist25 OFFICER model only. After both players have deployed their armies, if the bearer’s unit (or any TRANSPORT it is embarked within) is on the battlefield, select up to two units with the REGIMENT or SQUADRON keywords from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.