
Astra Militarum detachment
Armoured Infantry
Officers in charge of motorised formations are as well versed in armoured combat as in infantry operations.
Detachment ability
always on · no CP
Squadron Command
Add SQUADRON to the list of units each OFFICER unit from your army can issue Orders to. Add the Order below to those listed in the Voice of Command ability.
Full wording ▾
Officers in charge of motorised formations are as well versed in armoured combat as in infantry operations.
Detachment ability
always on · no CP
Order
On My Signal
This Order can only be issued to ARMOURED SKIRMISHER units (see Keywords). Each time an enemy unit ends a Normal or Advance move within 8" of this unit, this unit can make a Normal move of up to D6". Each unit can only move in this way once per turn.
Full wording ▾
The most effective commanders know how and when to make use of their armoured fighting vehicles’ speed.
Stratagems
6 · every one costs 1 CP
Movement
Order the Advance
Battle TacticStart of your Movement phase.Select one or more friendly ASTRA MILITARUM units within 6" of your unit; until the end of the phase, you can re‑roll Advance rolls made for those units.
Epic Hero · Character · Infantry · Mounted · Vehicle · Grenades · Smoke · OfficerFull rule ▾
Target: One ASTRA MILITARUM OFFICER unit from your army.
Mobile Firebase
Strategic PloyYour Movement phase, just after an **ARMOURED SKIRMISHER** unit from your army Advances or Falls Back.Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.
Full rule ▾
Target: That ARMOURED SKIRMISHER unit.
Burst of Speed
Strategic PloyEnd of your Movement phase.Your unit can make a Normal move of up to D6".
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Titanic · Fortification · Psyker · Fly · Grenades · Smoke · Astra MilitarumFull rule ▾
Target: One ASTRA MILITARUM unit from your army that did not Remain Stationary or arrive from Reserves this phase.
Shooting
Supporting Ordnance
Battle TacticYour Shooting phase.Until the end of the phase, each time a model in your unit makes an attack that targets a visible MONSTER or VEHICLE unit, you can re‑roll the Hit roll.
Full rule ▾
Target: One ARMOURED SKIRMISHER unit from your army that has not been selected to shoot this phase.
Combined Fire
Battle TacticYour Shooting phase, just after an **ARMOURED SKIRMISHER** unit from your army has shot.Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover, and each time an ARMOURED SKIRMISHER unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2.
Full rule ▾
Target: That ARMOURED SKIRMISHER unit.
Opening Salvo
Battle TacticYour Shooting phase.Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.
Vehicle · Titanic · Fly · Smoke · Astra Militarum · TransportFull rule ▾
Target: One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.
Enhancements
4
Meta
current edition
44.4%
▲10.0
Other Astra Militarum detachments

