Datasheets/Space Wolves/Saga of the Hunter
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Saga of the Hunter

Space Wolves detachment

Saga of the Hunter

At their Wolf Lord’s command, the Space Wolves advance upon their prey with lupine hunger, singling out the weak and overwhelming the strong with concentrated force an…

23.1%
win rate
13
games
1%
faction share

Detachment ability

always on · no CP

Pack’s Quarry

Saga of the Hunter

Add 1 to the Hit roll.
If your Saga is completed (see below), add 1 to the Wound roll as well.

Each time a model in a SPACE WOLVES unit from your army makes a melee attack that targets an enemy unit, if that enemy unit is within Engagement Range of one or more other ADEPTUS ASTARTES units from your army, or if the attacking unit contains more models than that enemy unit:

At the start of the first battle round, your Quarry tally is 0. Each time an ADEPTUS ASTARTES unit from your army fights, after all of those attacks have been resolved, add 1 to your Quarry tally for each enemy unit destroyed by those attacks.

Once your Quarry tally is equal to or greater than the number shown in the table below (depending on the battle size), your Saga is completed.

Full wording ▾

At their Wolf Lord’s command, the Space Wolves advance upon their prey with lupine hunger, singling out the weak and overwhelming the strong with concentrated force and furious aggression.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 4Battle Tactic 2

Movement

1CP

Chosen Prey

Strategic PloyYour Movement phase, just after a **SPACE WOLVES** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Psyker · Terminator · Phobos · Grenades · Smoke · Space WolvesFull rule ▾

Target: That SPACE WOLVES unit.

1CP

Bounding Advance

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models). When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.

Epic Hero · Character · Infantry · Psyker · Terminator · Phobos · Grenades · Smoke · BeastsFull rule ▾

Target: One SPACE WOLVES INFANTRY or SPACE WOLVES BEASTS unit from your army that has not been selected to move or declared a charge this phase.

Shooting

1CP

Marked for Destruction

Battle TacticYour Shooting phase.

Select one enemy unit visible to both of your units. Until the end of the phase, models in your units can only target that enemy unit (and only if it is an eligible target) and each time a model in one of your units makes an attack, re‑roll a Wound roll of 1.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Psyker · Terminator · Phobos · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: Two ADEPTUS ASTARTES units from your army (excluding BEASTS) that have not been selected to shoot this phase.

Charge

1CP

Bounding Advance

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models). When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.

Epic Hero · Character · Infantry · Psyker · Terminator · Phobos · Grenades · Smoke · BeastsFull rule ▾

Target: One SPACE WOLVES INFANTRY or SPACE WOLVES BEASTS unit from your army that has not been selected to move or declared a charge this phase.

Fight

1CP

Envelop and Ensnare

Strategic PloyFight phase.

Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.

Epic Hero · Character · Walker · Vehicle · Smoke · Space WolvesFull rule ▾

Target: One SPACE WOLVES unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to fight this phase.

1CP

Territorial Advantage

Strategic PloyFight phase, just after an enemy unit is destroyed by an **ADEPTUS ASTARTES** unit from your army.

Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Psyker · Terminator · Phobos · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: That ADEPTUS ASTARTES unit.

1CP

Overwhelming Onslaught

Battle TacticFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Psyker · Terminator · Phobos · Grenades · Smoke · Adeptus Astartes · BeastsFull rule ▾

Target: Two ADEPTUS ASTARTES units from your army within Engagement Range of that enemy unit, or one SPACE WOLVES BEASTS unit from your army within Engagement Range of that enemy unit.

Enhancements

4

EnhancementPtsWhat it does
Swift Hunter20SPACE WOLVES model only. Models in the bearer’s unit have the Scouts 7" ability.
Fenrisian Grit15ADEPTUS ASTARTES model only. The bearer has the Feel No Pain 4+ ability.
Wolf Master5SPACE WOLVES model only. In your Command phase, select one friendly SPACE WOLVES unit within 9" of the bearer. Until the start of your next Command phase, teeth and claws and Tyrnak and Fenrir weapons equipped by models in that unit have the [LETHAL HITS] ability.
Feral Rage10ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of melee weapons equipped by the bearer. Each time the bearer ends a Charge move, until the end of the turn, add an additional 1 to the Attacks characteristic of those weapons.