Datasheets/Space Wolves/Saga of the Beastslayer
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Saga of the Beastslayer

Space Wolves detachment

Saga of the Beastslayer

Some Space Wolves seek only to bring down the most monstrous and deadly foes. With hunting packs of Fenrisian wolves, Thunderwolf Cavalry and rampaging bands of Wulfen…

42.9%
win rate
49
games
6%
faction share

Detachment ability

always on · no CP

Legendary Slayers

Saga of the Beastslayer

Each time an ADEPTUS ASTARTES model from your army makes an attack, if that attack targets a CHARACTER, MONSTER or VEHICLE unit or if your Saga is completed (see below), that attack has the [LETHAL HITS] ability.

At the start of the first battle round, your Beastslayer tally is 0, and you determine your Beastslayer target by halving the number of units from your opponent’s army (including those embarked within TRANSPORTS) that have one or more of the following keywords (rounding up): CHARACTER, MONSTER, VEHICLE.

Each time an ADEPTUS ASTARTES unit from your army shoots or fights, after all of those attacks have been resolved, add 1 to your Beastslayer tally for each enemy unit with one or more of the following keywords destroyed by those attacks: CHARACTER, MONSTER, VEHICLE.

Once your Beastslayer tally is equal to or greater than your Beastslayer target, your Saga is completed.

Full wording ▾

Some Space Wolves seek only to bring down the most monstrous and deadly foes. With hunting packs of Fenrisian wolves, Thunderwolf Cavalry and rampaging bands of Wulfen, they seek to hunt down and slay mighty champions, towering monstrosities and rumbling war machines, demoralising the foe and earning glorious victories.

Stratagems

6 · every one costs 1 CP

Battle Tactic 1Strategic Ploy 5

Movement

1CP

Shock Cavalry

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.

Mounted · Grenades · Thunderwolf CavalryFull rule ▾

Target: One THUNDERWOLF CAVALRY unit from your army that has not been selected to move or declared a charge this phase.

1CP

Thunderous Pursuit

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Your unit can make a Normal move of up to D6". If your unit has the SPACE WOLVES INFANTRY or THUNDERWOLF CAVALRY keywords, it can make a Normal move of up to 6" instead.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Psyker · Terminator · Phobos · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.

Shooting

1CP

Pinning Fire

Strategic PloyYour Shooting phase.

Until the end of the phase, after your unit has shot, select one enemy CHARACTER, MONSTER, or VEHICLE unit hit by one or more of those attacks. Until the start of your next Shooting phase, that unit is pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Psyker · Terminator · Phobos · Grenades · Smoke · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

1CP

Impetuosity

Strategic PloyYour opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged **WULFEN INFANTRY**/**BLOOD CLAWS** unit this phase has shot.

Your unit can make a surge move of up to D6".

Infantry · Grenades · Wulfen · Blood ClawsFull rule ▾

Target: That WULFEN INFANTRY/BLOOD CLAWS unit.

Charge

1CP

Shock Cavalry

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.

Mounted · Grenades · Thunderwolf CavalryFull rule ▾

Target: One THUNDERWOLF CAVALRY unit from your army that has not been selected to move or declared a charge this phase.

Fight

1CP

Unbridled Ferocity

Battle TacticFight phase.

Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Psyker · Terminator · Phobos · Grenades · Smoke · Space WolvesFull rule ▾

Target: One SPACE WOLVES unit from your army that has not been selected to fight this phase.

1CP

Coordinated Strike

Strategic PloyEnd of your opponent’s Fight phase.

Remove your unit from the battlefield and place it into Strategic Reserves.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Psyker · Terminator · Phobos · Grenades · Smoke · Space WolvesFull rule ▾

Target: One SPACE WOLVES unit from your army that is wholly within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

Enhancements

4

EnhancementPtsWhat it does
Wolf-touched15SPACE WOLVES model only. Add 2" to the Move characteristic of the bearer.
Hunter’s Guile20ADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three THUNDERWOLF CAVALRY, WULFEN and/or BLOOD CLAWS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Elder’s Guidance20SPACE WOLVES model only. Once per battle, at the start of the Fight phase, if the bearer is leading a BLOOD CLAWS unit, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
Helm of the Beastslayer15ADEPTUS ASTARTES model only. Each time an attack made by a CHARACTER, MONSTER or VEHICLE model targets the bearer’s unit, reduce the Armour Penetration characteristic of that attack by 1.