Datasheets/Leagues of Votann/Mercenary Oathband
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Mercenary Oathband

Leagues of Votann detachment

Mercenary Oathband

Kin mercenaries are notoriously frugal and ungenerous in the spending of resources to fulfil their employers’ needs. They are nonetheless acquisitively motivated. Wher…

32.5%
win rate
40
games
3%
faction share

Detachment ability

always on · no CP

Ruthless Reinvestment

Your LEAGUES OF VOTANN units do not have the Hostile Acquisition or Fortify Takeover abilities except as described in this rule. At the start of the battle, your LEAGUES OF VOTANN units have the Hostile Acquisition ability. At the end of your Command phase, you can spend 3YP. If you do, LEAGUES OF VOTANN units from your army lose the Hostile Acquisition ability and gain the Fortify Takeover ability, or vice versa.

Full wording ▾

Kin mercenaries are notoriously frugal and ungenerous in the spending of resources to fulfil their employers’ needs. They are nonetheless acquisitively motivated. Where it benefits them, they will not hesitate to spend ammunition, energy, information or any other resource secured in advance from their paymasters if doing so will reap prizes of greater value.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 4Wargear 2

Movement

1CP

Grand Artifice

Strategic PloyYour Movement phase, just after a **LEAGUES OF VOTANN** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Epic Hero · Character · Infantry · Mounted · Vehicle · Psyker · Fly · Grenades · Leagues Of VotannFull rule ▾

Target: That LEAGUES OF VOTANN unit.

Shooting

1CP

Auxiliary Contract

Strategic PloyYour Shooting phase or the Fight phase.

Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability.

Epic Hero · Character · Infantry · Mounted · Psyker · Fly · GrenadesFull rule ▾

Target: One LEAGUES OF VOTANN INFANTRY or LEAGUES OF VOTANN MOUNTED unit from your army that has not been selected to shoot or fight this phase.

1CP

Privateer Arsenal

WargearYour Shooting phase.

Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re‑roll the Hit roll and re‑roll a Wound roll of 1 instead.

Epic Hero · Character · Infantry · Psyker · GrenadesFull rule ▾

Target: One LEAGUES OF VOTANN INFANTRY unit from your army that has not been selected to shoot this phase.

Fight

1CP

Auxiliary Contract

Strategic PloyYour Shooting phase or the Fight phase.

Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability.

Epic Hero · Character · Infantry · Mounted · Psyker · Fly · GrenadesFull rule ▾

Target: One LEAGUES OF VOTANN INFANTRY or LEAGUES OF VOTANN MOUNTED unit from your army that has not been selected to shoot or fight this phase.

1CP

Optimal Expenditure

WargearThe Fight phase

Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re‑roll a Hit roll of 1 and re‑roll the Wound roll instead.

Epic Hero · Character · Infantry · Psyker · GrenadesFull rule ▾

Target: One LEAGUES OF VOTANN INFANTRY unit from your army that has not been selected to fight this phase.

1CP

New Horizons

Strategic PloyEnd of your opponent’s Fight phase.

If your LEAGUES OF VOTANN unit is wholly within 6" of that TRANSPORT, it can embark within it.

Epic Hero · Character · Infantry · Vehicle · Psyker · Fly · Grenades · TransportFull rule ▾

Target: One LEAGUES OF VOTANN INFANTRY unit from your army that is not within Engagement range of one or more enemy units and one friendly TRANSPORT it is able to embark within

1CP

Mobile Exploitation

Strategic PloyEnd of your opponent’s Fight phase.

Remove your units from the battlefield and place them into Strategic Reserves.

Infantry · Mounted · Vehicle · Fly · Grenades · HernkynFull rule ▾

Target: One HERNKYN unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend 2YP and target up to two HERNKYN units from your army that are not within Engagement Range of one or more enemy units instead.

Enhancements

4

EnhancementPtsWhat it does
Mercenary Prospector20KÂHL model only. Each time an enemy unit is destroyed by the bearer’s unit, gain 2YP.
Metaphysical Brokerage20MEMNYR STRATEGIST model only. At the end of your turn, if the bearer is on the battlefield and you gained fewer than 3YP this turn, you gain an amount of YP equal to the difference.
Etacarn SB9 Targeting Implant15LEAGUES OF VOTANN model only. Each time a model in the bearer’s unit makes an attack, re‑roll a Hit roll of 1. Each time the bearer’s unit is selected to shoot or fight, you can spend 3YP. If you do, until the end of the phase, each time a model in the bearer’s unit makes an attack, that attack has the [SUSTAINED HITS 1] ability.
Asset Manipulator25LEAGUES OF VOTANN model only. At the start of the Command phase, you can spend 3YP. If you do, until the end of the turn, while an enemy unit is within 3" of the bearer, subtract 1 from the Objective Control characteristic of models in that enemy unit.