
Leagues of Votann detachment
Dêlve Assault Shift
Efficiency and practicality are ingrained in all Kin. Thus, the most meagre of Cthonian dêlves are well‑equipped networks of passages, accessways and teleport nodes th…
Detachment ability
always on · no CP
Fury From The Dêlve
CTHONIAN BESERKS units from your army have the Deep Strike ability.
Full wording ▾
Efficiency and practicality are ingrained in all Kin. Thus, the most meagre of Cthonian dêlves are well‑equipped networks of passages, accessways and teleport nodes that enable a guild’s bionically altered elites to appear where the foe least expects them. They emerge saturated with cyberstimulants and full of fury, ready to smash asunder those who dare trespass amongst their guild’s operations.
Stratagems
6 · every one costs 1 CP
Movement
Augmented Assault
Strategic PloyYour Movement phase.Each time you use this Stratagem, you can spend up to 2YP. Until the end of the turn, add X" to the Move characteristic of models in your unit, where X is the number of YP you spent during this use of this Stratagem, and your unit is eligible to declare a charge in a turn in which it Advanced.
Infantry · Cthonian · BeserksFull rule ▾
Target: One CTHONIAN BESERKS unit from your army that has not been selected to move this phase.
Shooting
Tectonic Fracture
Strategic PloyYour Shooting phase, just after a **CTHONIAN EARTHSHAKERS** unit from your army has shot.Each time you use this Stratagem, you can spend 2YP. Select one enemy unit hit by one or more of your unit’s attacks this phase. Until the start of your next Shooting phase, subtract 2 from that unit’s Move characteristic and, if you spent YP during this use of this Stratagem, subtract 2 from Charge rolls made for that unit.
Infantry · Cthonian · EarthshakersFull rule ▾
Target: That CTHONIAN EARTHSHAKERS unit.
Weavewërke Buttress
Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets, if units from your army have Hostile Acquisition.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
Epic Hero · Character · Infantry · Psyker · GrenadesFull rule ▾
Target: One LEAGUES OF VOTANN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight
Cyberstimm Infusion
Battle TacticFight phase.Each time you use this Stratagem, you can spend 2YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1. If you spent YP during this use of this Stratagem, you can re‑roll the Wound roll instead.
Infantry · Cthonian · BeserksFull rule ▾
Target: One CTHONIAN BESERKS unit from your army that has not been selected to fight this phase.
Unstoppable Force
Strategic PloyFight phase.Until the end of the phase, each time your unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".
Epic Hero · Character · Infantry · Mounted · Vehicle · Psyker · Fly · Grenades · Leagues Of VotannFull rule ▾
Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.
Hidden Accessways
Strategic PloyEnd of your opponent’s Fight phase.Remove your unit from the battlefield and place it into Strategic Reserves.
Infantry · Grenades · Hernkyn · YaegirsFull rule ▾
Target: One CTHONIAN BESERKS, HEARTHKYN WARRIORS or HERNKYN YAEGIRS unit from your army that is not within Engagement Range of one or more enemy units.
Enhancements
4
Meta
current edition
43.3%
▼5.0
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