Datasheets/Leagues of Votann/Dêlve Assault Shift
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Dêlve Assault Shift

Leagues of Votann detachment

Dêlve Assault Shift

Efficiency and practicality are ingrained in all Kin. Thus, the most meagre of Cthonian dêlves are well‑equipped networks of passages, accessways and teleport nodes th…

43.3%
win rate
67
games
5%
faction share

Detachment ability

always on · no CP

Fury From The Dêlve

CTHONIAN BESERKS units from your army have the Deep Strike ability.

Full wording ▾

Efficiency and practicality are ingrained in all Kin. Thus, the most meagre of Cthonian dêlves are well‑equipped networks of passages, accessways and teleport nodes that enable a guild’s bionically altered elites to appear where the foe least expects them. They emerge saturated with cyberstimulants and full of fury, ready to smash asunder those who dare trespass amongst their guild’s operations.

Stratagems

6 · every one costs 1 CP

Battle Tactic 1Strategic Ploy 5

Movement

1CP

Augmented Assault

Strategic PloyYour Movement phase.

Each time you use this Stratagem, you can spend up to 2YP. Until the end of the turn, add X" to the Move characteristic of models in your unit, where X is the number of YP you spent during this use of this Stratagem, and your unit is eligible to declare a charge in a turn in which it Advanced.

Infantry · Cthonian · BeserksFull rule ▾

Target: One CTHONIAN BESERKS unit from your army that has not been selected to move this phase.

Shooting

1CP

Tectonic Fracture

Strategic PloyYour Shooting phase, just after a **CTHONIAN EARTHSHAKERS** unit from your army has shot.

Each time you use this Stratagem, you can spend 2YP. Select one enemy unit hit by one or more of your unit’s attacks this phase. Until the start of your next Shooting phase, subtract 2 from that unit’s Move characteristic and, if you spent YP during this use of this Stratagem, subtract 2 from Charge rolls made for that unit.

Infantry · Cthonian · EarthshakersFull rule ▾

Target: That CTHONIAN EARTHSHAKERS unit.

1CP

Weavewërke Buttress

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets, if units from your army have Hostile Acquisition.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Psyker · GrenadesFull rule ▾

Target: One LEAGUES OF VOTANN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Cyberstimm Infusion

Battle TacticFight phase.

Each time you use this Stratagem, you can spend 2YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1. If you spent YP during this use of this Stratagem, you can re‑roll the Wound roll instead.

Infantry · Cthonian · BeserksFull rule ▾

Target: One CTHONIAN BESERKS unit from your army that has not been selected to fight this phase.

1CP

Unstoppable Force

Strategic PloyFight phase.

Until the end of the phase, each time your unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".

Epic Hero · Character · Infantry · Mounted · Vehicle · Psyker · Fly · Grenades · Leagues Of VotannFull rule ▾

Target: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

1CP

Hidden Accessways

Strategic PloyEnd of your opponent’s Fight phase.

Remove your unit from the battlefield and place it into Strategic Reserves.

Infantry · Grenades · Hernkyn · YaegirsFull rule ▾

Target: One CTHONIAN BESERKS, HEARTHKYN WARRIORS or HERNKYN YAEGIRS unit from your army that is not within Engagement Range of one or more enemy units.

Enhancements

4

EnhancementPtsWhat it does
Dêlvewerke Navigator25LEAGUES OF VOTANN model only. In the Reinforcements step of your Movement phase, the bearer can use this Enhancement. If it does, select one friendly CTHONIAN BESERKS unit visible to the bearer and then spend any number of YP. Return one destroyed model (excluding CHARACTER models) to that unit and then, for every 2YP you just spent, return up to one additional destroyed model (excluding CHARACTER models) to that unit.
Multiwave System Jammer10LEAGUES OF VOTANN model only. Once per battle, in your Movement phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, select one friendly CTHONIAN unit that is in Reserves. Until the end of the phase, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Quake Supervisor20LEAGUES OF VOTANN model only. While the bearer is within 3" of one or more friendly LEAGUES OF VOTANN ARTILLERY units, the bearer has the Lone Operative ability, and each time one of those ARTILLERY units makes a ranged attack that targets an enemy unit visible to the bearer, add 1 to the Hit roll.
Piledriver15LEAGUES OF VOTANN model only. Each time the bearer’s unit is selected to fight, the bearer can use this Enhancement. If it does, spend up to 2YP and, until the end of the phase, add the number of YP you just spent to the Damage characteristic of the bearer’s melee weapons.