
Leagues of Votann detachment
Hearthfyre Arsenal
With advanced engineering knowledge and cogitational expertise, a hearthfyre arsenal’s specialists can apply the resources and information seized by the Kin to eradica…
Detachment ability
always on · no CP
Optimal Application
At the end of your Command phase, you gain 1YP for each objective marker you control that is not within your deployment zone and has one or more IRON‑MASTER and/or MEMNYR STRATEGIST models from your army within range of it (to a maximum of 2YP gained from this Detachment rule per turn).
In your Shooting phase, each time a BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit from your army is selected to shoot, you can spend 1YP. If you do, until the end of the phase, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.
Full wording ▾
With advanced engineering knowledge and cogitational expertise, a hearthfyre arsenal’s specialists can apply the resources and information seized by the Kin to eradicate their foes efficiently. Such assets are used to coordinate the devastating fire patterns of the force’s support infantry, empowering already heavily armed Kin to the extent that little can escape their murderous fusillades.
Stratagems
6
Movement
Preventative Purge
Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Fall Back move.Your unit can shoot as if it were your Shooting phase. When doing so, models in your unit can only target that enemy unit (and only if it is an eligible target) and each time a model in your unit makes an attack, subtract 1 from the Hit roll.
Infantry · Thunderkyn · Ironkin SteeljacksFull rule ▾
Target: One BRÔKHYR THUNDERKYN or IRONKIN STEELJACKS unit from your army.
Cogitated Need
Strategic PloyEnd of your opponent’s Movement phase.Your unit can make a Normal move. When doing so, your unit must end that move as close as possible to the closest objective marker.
Infantry · Ironkin SteeljacksFull rule ▾
Target: One IRONKIN STEELJACKS unit from your army.
Shooting
Unwavering Accuracy
Battle TacticYour Shooting phase.Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill characteristic; the Hit roll; the Wound roll; that attack’s Armour Penetration characteristic.
Infantry · ThunderkynFull rule ▾
Target: One BRÔKHYR THUNDERKYN unit from your army that has not been selected to shoot this phase.
First Concern
Strategic PloyYour Shooting phase, just after a **BRÔKHYR**, **IRONKIN STEELJACKS** or **ARKANYST EVALUATOR** unit from your army has shot.If your unit Remained Stationary in your Movement phase this turn, it can make a Normal move.
Character · Infantry · Arkanyst EvaluatorFull rule ▾
Target: That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit.
Delayed-Fire Rounds
WargearYour Shooting phase, just after a **BRÔKHYR**, **IRONKIN STEELJACKS** or **ARKANYST EVALUATOR** unit from your army has shot.Select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the start of your next Shooting phase, each time that enemy unit makes a Normal, Advance or Fall Back move, roll one D6 for each model in that unit: for each 1, that unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Character · Infantry · Arkanyst EvaluatorFull rule ▾
Target: That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit.
Charge
Wall of Steel
Battle TacticYour Charge phase, just after an **IRONKIN STEELJACKS** unit from your army ends a Charge move.Each time you use this Stratagem, you can spend 2YP. Select one enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of your unit and roll one D6 for each model in your unit, rolling two additional D6 if you spent YP during this use of this Stratagem: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Infantry · Ironkin SteeljacksFull rule ▾
Target: That IRONKIN STEELJACKS unit.
Enhancements
4
Meta
current edition
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