Datasheets/Imperial Knights/Valourstrike Lance
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Valourstrike Lance

Imperial Knights detachment

Valourstrike Lance

With their companions beside them – kin of their blood, allies in honour – Knightly Nobles are inspired to near‑reckless heroism. Their fervour spreads through neural…

36.7%
win rate
49
games
5%
faction share

Detachment ability

always on · no CP

Bold Gallantry

Each time an IMPERIAL KNIGHTS unit from your army Advances, until the end of the turn, ranged weapons equipped by IMPERIAL KNIGHTS models from your army have the [ASSAULT] ability.

Full wording ▾

With their companions beside them – kin of their blood, allies in honour – Knightly Nobles are inspired to near‑reckless heroism. Their fervour spreads through neural interfaces to reach the machine spirits of their towering Knight suits. The Knights’ power cores flare with motive energy. Target stabilisers sputter into life, glaring balefully at the foe. Servo‑motors and fibre bundles thrum, powering the Nobles’ steeds to a thunderous speed, such that the ground trembles.

Stratagems

6

Strategic Ploy 3Battle Tactic 2Wargear 1

Movement

2CP

Full Tilt

Battle TacticYour Movement phase.

Until the end of the phase, add 2" to the Move characteristic of your models and add 2 to Advance rolls made for those model’s units.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army that has not been selected to move this phase.

1CP

Tactical Foil

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Your model can make a Normal move of up to D6".

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS model from your army that is within 8" of that unit.

Shooting

1CP

Vow of Retribution

Strategic PloyYour Shooting phase.

Until the end of the phase, ranged weapons equipped by your models have the [LETHAL HITS] ability.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot this phase.

1CP

Rotate Ion Shields

WargearYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Run Them Through!

Strategic PloyFight phase.

Until the end of the phase, melee weapons equipped by your models have the [LANCE] ability.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army that has not been selected to fight this phase.

1CP

Thunderstomp

Battle TacticFight phase.

Until the end of the phase, the Attacks characteristic of any armoured Feet melee weapons equipped by your model is 8, the Attacks characteristic of any titanic Feet melee weapons equipped by your model is 12, and improve the Armour Penetration characteristic of those weapons by 1.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS model from your army that has not been selected to fight this phase.

Enhancements

4

EnhancementPtsWhat it does
Bearer of the Iron Chalice20IMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. That selected model regains up to D3 lost wounds, or up to 3 lost wounds if your army is Honoured.
Bearer of the Evanescent Ion15IMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the start of your next Movement phase, that selected model has the Stealth ability.
Bearer of the Judicant’s Helm25IMPERIAL KNIGHTS model only. At the start of your Shooting phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the end of the phase, ranged weapons equipped by that selected model have the [IGNORES COVER] ability.
Bearer of the Lancer’s Sigil25IMPERIAL KNIGHTS model only. At the start of your Charge phase, select one other IMPERIAL KNIGHTS model from your army that is within 12” of and visible to the bearer. Until the end of the phase, you can re‑roll Charge rolls made for that selected model.