Datasheets/Imperial Knights/Questoris Companions
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Questoris Companions

Imperial Knights detachment

Questoris Companions

To those who quest for honour – in service to their liege, to avenge atrocities, to wipe clean the stain of disfavour – there can be no end. The Imperium’s foes are le…

60.6%
win rate
127
games
13%
faction share

Detachment ability

always on · no CP

Heroes of Legend

At the start of your turn, if your current Oath is fulfilled, determine an additional Oath as described in Army Rules, with the exception that you cannot select a Deed or Quality you have already selected (if you are randomly selecting the Deed and/or Quality and roll any result that you have already selected, select a Deed or Quality you have not already selected instead). If you cannot determine an additional Oath because you have already selected each Deed and each Quality, do not determine an additional Oath.

The Qualities from Oaths you have fulfilled continue to apply to all models in your army with the Code Chivalric ability. When the Deed for an additional Oath is completed, you instead gain 1CP, regardless of how you selected the Deed or Quality.

Full wording ▾

To those who quest for honour – in service to their liege, to avenge atrocities, to wipe clean the stain of disfavour – there can be no end. The Imperium’s foes are legion, an endless horde from which more arise. As one quest ends, another always begins.

Detachment ability

always on · no CP

Valour’s Reward

The Enhancements in this detachment can become expended. You cannot use such Enhancements while they are expended. Each time you fulfil your Oath, each expended Enhancement is no longer expended.

Full wording ▾

With every deed sealed with honour, every clarion call heralding a duty met, a champion’s spirit is strengthened and their ardour restored.

Stratagems

6

Epic Deed 6

Command

1CP

Hero’s Tread

Epic DeedEnd of your Command phase.

Your Level of Control over that objective marker is 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Epic Hero · Character · Walker · Vehicle · TitanicFull rule ▾

Target: One IMPERIAL KNIGHTS TITANIC model from your army that is within range of an objective marker you control.

Movement

2CP

Unstoppable Warrior

Epic DeedYour Movement phase, just after an **IMPERIAL KNIGHTS TITANIC** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Epic Hero · Character · Walker · Vehicle · TitanicFull rule ▾

Target: That IMPERIAL KNIGHTS TITANIC unit.

Shooting

1CP

Courageous Stand

Epic DeedYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.

Epic Hero · Character · Walker · Vehicle · TitanicFull rule ▾

Target: One IMPERIAL KNIGHTS TITANIC unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Titanic Duel

Epic DeedYour Shooting phase or the Fight phase.

Until the end of the phase, each time your model makes an attack that targets a MONSTER, TITANIC or WALKER unit, add 1 to the Hit roll and add 1 to the Wound roll.

Epic Hero · Character · Walker · Vehicle · TitanicFull rule ▾

Target: One IMPERIAL KNIGHTS TITANIC model from your army that has not been selected to shoot or fight this phase.

Charge

1CP

Driven By The Past

Epic DeedYour Charge phase.

Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.

Epic Hero · Character · Walker · Vehicle · TitanicFull rule ▾

Target: One IMPERIAL KNIGHTS TITANIC unit from your army.

Fight

1CP

Courageous Stand

Epic DeedYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.

Epic Hero · Character · Walker · Vehicle · TitanicFull rule ▾

Target: One IMPERIAL KNIGHTS TITANIC unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Titanic Duel

Epic DeedYour Shooting phase or the Fight phase.

Until the end of the phase, each time your model makes an attack that targets a MONSTER, TITANIC or WALKER unit, add 1 to the Hit roll and add 1 to the Wound roll.

Epic Hero · Character · Walker · Vehicle · TitanicFull rule ▾

Target: One IMPERIAL KNIGHTS TITANIC model from your army that has not been selected to shoot or fight this phase.

1CP

Moment of Glory

Epic DeedFight phase, just before an **IMPERIAL KNIGHTS TITANIC** unit from your army Consolidates.

Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" provided your unit can end that move within Engagement Range of one or more enemy units.

Epic Hero · Character · Walker · Vehicle · TitanicFull rule ▾

Target: That IMPERIAL KNIGHTS TITANIC unit.

Enhancements

4

EnhancementPtsWhat it does
Herald of Triumph15IMPERIAL KNIGHTS model only. When the bearer ends a Charge move, it can use this Enhancement. If it does, this Enhancement is expended, then each enemy unit within Engagement Range of the bearer must take a Battle‑shock test, subtracting 1 from the result.
Wyrmslayer Divination10IMPERIAL KNIGHTS model only. In your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, each time it makes an attack that targets a unit that can FLY, you can re‑roll the Hit roll.
Pennant of Silvered Fury15IMPERIAL KNIGHTS model only. When the bearer is selected to fight, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, melee weapons equipped by the bearer have the [SUSTAINED HITS 2] ability.
Crushing Condemnation10IMPERIAL KNIGHTS model only. When the bearer is selected to fight, after resolving its attacks, if one or more enemy units were destroyed by those attacks, the bearer can use this Enhancement. If it does, this Enhancement is expended, then select one enemy unit that is not within Engagement Range of any units from your army and is within 12" of and visible to the bearer. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.