Datasheets/Imperial Knights/Freeblade Company
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Freeblade Company

Imperial Knights detachment

Freeblade Company

Warriors such as these are truly indomitable. Driven on by deadly oaths, bolstered by ancient technology or shimmering with supernatural energies, they stride through…

43.7%
win rate
359
games
30%
faction share

Detachment ability

always on · no CP

Knights of Legend

IMPERIAL KNIGHTS models from your army have the Feel No Pain 6+ ability. In addition, at the start of your Command phase, each IMPERIAL KNIGHTS model from your army regains 1 lost wound.

Full wording ▾

Warriors such as these are truly indomitable. Driven on by deadly oaths, bolstered by ancient technology or shimmering with supernatural energies, they stride through the most punishing firestorms to emerge victorious on the other side.

Stratagems

6 · every one costs 1 CP

Epic Deed 2Battle Tactic 1Wargear 1Strategic Ploy 2

Movement

1CP

Full Tilt

WargearYour Movement phase.

Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is an ARMIGER or DESTRIER unit.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army.

Shooting

1CP

Strength from Exile

Battle TacticYour Shooting phase or the Fight phase. 

Until the end of the phase, each time a model in your unit makes an attack, if there are no other friendly units within 9" of your unit, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot or fight this phase. 

1CP

Point-Blank Barrage

Strategic PloyYour Shooting phase.

Until the end of the phase, when making ranged attacks with Blast weapons, models in your unit can target enemy units within Engagement Range of your unit (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, until the end of the phase, your unit does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units, but each time a model in your unit makes an attack with a Blast weapon that targets a unit within Engagement Range of your unit, on an unmodified Hit roll of 1, your unit suffers 1 mortal wound after all of its attacks have been resolved.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot this phase.

1CP

Survivor of Strife

Epic DeedYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Strength from Exile

Battle TacticYour Shooting phase or the Fight phase. 

Until the end of the phase, each time a model in your unit makes an attack, if there are no other friendly units within 9" of your unit, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot or fight this phase. 

1CP

Flanking Manoeuvres

Strategic PloyEnd of your opponent’s Fight phase.

Remove your unit from the battlefield and place it into Strategic Reserves.

Walker · Vehicle · ArmigerFull rule ▾

Target: One ARMIGER unit from your army that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

Other

1CP

Noble Sacrifice

Epic DeedAny phase.

Your unit’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 4+, adding 1 to the result if it is an ARMIGER unit, instead of only a 6.

Epic Hero · Character · Infantry · Walker · Vehicle · Titanic · Imperial KnightsFull rule ▾

Target: One IMPERIAL KNIGHTS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

Enhancements

4

EnhancementPtsWhat it does
Mysterious Guardian35IMPERIAL KNIGHTS model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:
▪Place this unit in strategic reserves.
▪This unit has Deep Strike until the start of your next Shooting phase.
▪This unit must make an ingress move in your next Movement phase (including in your first turn).’
Sanctuary20IMPERIAL KNIGHTS model only. The bearer has a 5+ invulnerable save.
Bringer of Justice30IMPERIAL KNIGHTS model only. Improve the Attacks characteristic of melee weapons equipped by the bearer by 2, and each time the bearer makes a melee attack, add 1 to the Hit roll.
Hunter’s Eye25IMPERIAL KNIGHTS model only. Ranged weapons equipped by the bearer have the [IGNORES COVER] ability.