
Genestealer Cults detachment
Purestrain Broodswarm
<i>Genestealers on the hunt combine malevolent cunning and inhuman agility to strike and fade again and again, until their prey are reduced to panicked disarray.</i>
Detachment ability
always on · no CP
Enemy Within
At the end of your opponent’s Fight phase, friendly <b>unengaged</b> <k>Purestrain Genestealer</k> units can be placed in <b>strategic reserves</b>. This <b>detachment</b> has the <k>PURESTRAIN</k> tag and cannot be taken with another <k>PURESTRAIN</k> <b>detachment</b>.
Full wording ▾
<i>Genestealers on the hunt combine malevolent cunning and inhuman agility to strike and fade again and again, until their prey are reduced to panicked disarray.</i>
Stratagems
3 · every one costs 1 CP
Movement
Crawling Horror
Start of your opponent’s Movement phase.Your unit has ‑6" <b>detection range</b> until the end of the turn.
Infantry · Purestrain GenestealersFull rule ▾
Target: One friendly <k>Purestrain Genestealers</k> unit.
Inhuman Reactions
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly <b>unengaged</b> <k>Purestrain Genestealers</k> unit.Your unit can make a <b>normal move</b> of up to D3+3".
Infantry · Purestrain GenestealersFull rule ▾
Target: That <k>Purestrain Genestealers</k> unit.
Lurk and Strike
Your Movement phase, when a friendly <k>Purestrain Genestealers</k> unit is selected to make a <b>fall‑back move</b>.That move does not prevent your unit from being <b>eligible to declare a charge</b>.
Infantry · Purestrain GenestealersFull rule ▾
Target: That <k>Purestrain Genestealers</k> unit.
Enhancements
2
Meta
current edition
45.5%
▼47.0
Other Genestealer Cults detachments

