Datasheets/Genestealer Cults/Host of Ascension
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Host of Ascension

Genestealer Cults detachment

Host of Ascension

The insidious broodkin of the cult lurk hidden within the shadows, tirelessly tracking their enemies as predatory beasts stalk their prey. Only when their position is…

41.7%
win rate
24
games
4%
faction share

Detachment ability

always on · no CP

A Perfect Ambush

Each time a GENESTEALER CULTS unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase, weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.

Full wording ▾

The insidious broodkin of the cult lurk hidden within the shadows, tirelessly tracking their enemies as predatory beasts stalk their prey. Only when their position is perfect do they strike. Worming into the fight from hidden tunnels, ducts and sewers, they rise to engulf their victims in a hail of unexpected firepower and a flurry of stabbing blades and raking talons.

Stratagems

6

Battle Tactic 2Strategic Ploy 4

Movement

1CP

Tunnel Crawlers

Strategic PloyYour Movement phase.

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Character · Infantry · Mounted · Vehicle · Psyker · Grenades · Genestealer CultsFull rule ▾

Target: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.

Restrictions: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.

1CP

Lying in Wait

Strategic PloyYour opponent’s Movement phase.

Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.

Infantry · Grenades · BattlelineFull rule ▾

Target: One GENESTEALER CULTS BATTLELINE unit from your army in Cult Ambush.

Shooting

2CP

Coordinated Trap

Battle TacticThe start of your Shooting phase or the start of the Fight phase.

Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.

Character · Infantry · Mounted · Vehicle · Psyker · Grenades · Genestealer CultsFull rule ▾

Target: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.

2CP

Primed and Readied

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.

Character · Infantry · Mounted · Vehicle · Psyker · Grenades · Genestealer CultsFull rule ▾

Target: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.

Charge

1CP

A Deadly Snare

Strategic PloyYour opponent’s Charge phase, just after an enemy unit declares a charge.

Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.

Character · Infantry · Psyker · GrenadesFull rule ▾

Target: One GENESTEALER CULTS INFANTRY unit from your army that was selected as a target of that charge.

Fight

2CP

Coordinated Trap

Battle TacticThe start of your Shooting phase or the start of the Fight phase.

Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.

Character · Infantry · Mounted · Vehicle · Psyker · Grenades · Genestealer CultsFull rule ▾

Target: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.

2CP

Primed and Readied

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.

Character · Infantry · Mounted · Vehicle · Psyker · Grenades · Genestealer CultsFull rule ▾

Target: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.

1CP

Return to the Shadows

Strategic PloyEnd of your opponent’s Fight phase.

Remove your unit from the battlefield and place it into Strategic Reserves.

Character · Infantry · Psyker · GrenadesFull rule ▾

Target: One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.

Enhancements

4

EnhancementPtsWhat it does
Prowling Agitant15GENESTEALER CULTS model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'
A Chink In Their Armour20GENESTEALER CULTS model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.
Our Time is Nigh20GENESTEALER CULTS model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.
Assassination Edict15GENESTEALER CULTS model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.