Datasheets/Agents of the Imperium/Veiled Blade Elimination Force
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Veiled Blade Elimination Force

Agents of the Imperium detachment

Veiled Blade Elimination Force

When pursuing an extremis‑level target, the agents of the Officio Assassinorum are expected to push their altered minds and bodies beyond the limits of endurance. Addi…

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Detachment ability

always on · no CP

Extremis Sanction

Extremis Abilities

OFFICIO ASSASSINORUM units from your army can use the Overkill, Soulless Horror and Shieldbreaker abilities twice per battle, instead of once per battle (but cannot use such an ability more than once in the same battle round).

When mustering your army, each OFFICIO ASSASSINORUM unit from your army has the relevant Extremis ability shown below, and you must increase the points cost of each of those units by the amount shown. If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.

Full wording ▾

When pursuing an extremis‑level target, the agents of the Officio Assassinorum are expected to push their altered minds and bodies beyond the limits of endurance. Additional equipment, augmentation and ammunition may be provided to complete the task.

Stratagems

6

Battle Tactic 2Strategic Ploy 4

Shooting

1CP

Prime Target

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, re‑roll a Wound roll of 1. If that attack is made by an OFFICIO ASSASSINORUM model and it targets the enemy WARLORD, you can re‑roll the Wound roll instead.

Epic Hero · Character · Infantry · Mounted · Vehicle · Psyker · Terminator · Fly · Grenades · Smoke · Agents Of The Imperium · ImperiumFull rule ▾

Target: One AGENTS OF THE IMPERIUM unit from your army that has not been selected to shoot or fight this phase.

2CP

Hyperstimms

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, add 1 to the Toughness characteristic of models in your unit. In addition, if it is an EVERSOR ASSASSIN unit, until the end of the phase, it has the Feel No Pain 4+ ability.

Epic Hero · Character · Infantry · Mounted · Psyker · Grenades · Smoke · ImperiumFull rule ▾

Target: One AGENTS OF THE IMPERIUM CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Will-sapping Salvo

Strategic PloyYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. In addition, if it is a CULEXUS ASSASSIN unit, until the end of the phase, change the Damage characteristic of ranged weapons equipped by models in your unit to 3.

Epic Hero · Character · Infantry · Psyker · Terminator · Grenades · Smoke · ImperiumFull rule ▾

Target: One AGENTS OF THE IMPERIUM INFANTRY unit from your army that has not been selected to shoot this phase.

1CP

Orbital Oversight

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18", or, if your unit has the Lone Operative ability, if the attacking model is within 6".

Epic Hero · Character · Infantry · Psyker · Terminator · Grenades · Smoke · ImperiumFull rule ▾

Target: One AGENTS OF THE IMPERIUM INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Charge

1CP

Blind Grenades

Strategic PloyYour opponent’s Charge phase, just after an enemy unit has declared a charge.

Until the end of the phase, subtract 1 from Charge rolls made for that enemy unit, or, if your unit is a VINDICARE ASSASSIN, subtract 2 from Charge rolls made for that enemy unit instead. 

Epic Hero · Character · Infantry · Mounted · Psyker · Terminator · Grenades · Smoke · Imperium · Vindicare AssassinFull rule ▾

Target: One AGENTS OF THE IMPERIUM GRENADES or VINDICARE ASSASSIN unit from your army that was selected as one of the targets of that charge and is not within Engagement Range of one or more enemy units.

1CP

Ensnaring Trap

Strategic PloyEnd of your opponent’s Charge phase.

Your unit can declare a charge. When doing so, you must select one or more of those enemy units as the targets of that charge, and your unit does not receive a Charge bonus this turn. In addition, if it is a CALLIDUS ASSASSIN unit and it makes a Charge move as a result of this Stratagem, until the end of the turn, each time a model in your unit makes a melee attack, add 1 to the Wound roll

Epic Hero · Character · Infantry · Psyker · Terminator · Grenades · Smoke · ImperiumFull rule ▾

Target: One AGENTS OF THE IMPERIUM INFANTRY unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units.

Fight

1CP

Prime Target

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, re‑roll a Wound roll of 1. If that attack is made by an OFFICIO ASSASSINORUM model and it targets the enemy WARLORD, you can re‑roll the Wound roll instead.

Epic Hero · Character · Infantry · Mounted · Vehicle · Psyker · Terminator · Fly · Grenades · Smoke · Agents Of The Imperium · ImperiumFull rule ▾

Target: One AGENTS OF THE IMPERIUM unit from your army that has not been selected to shoot or fight this phase.

2CP

Hyperstimms

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, add 1 to the Toughness characteristic of models in your unit. In addition, if it is an EVERSOR ASSASSIN unit, until the end of the phase, it has the Feel No Pain 4+ ability.

Epic Hero · Character · Infantry · Mounted · Psyker · Grenades · Smoke · ImperiumFull rule ▾

Target: One AGENTS OF THE IMPERIUM CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Enhancements

4

EnhancementPtsWhat it does
Decoy Targets15CALLIDUS ASSASSIN models only. Twice per battle, in your Movement phase, you can select one other friendly INFANTRY model that is on the battlefield and not within Engagement Range of one or more enemy units. The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and this model is removed from the battlefield and set up again as close as possible to where that destroyed model was and not within Engagement Range of one or more enemy units. This ability cannot be used more than once in the same battle round.
Esoteric Explosives10CULEXUS ASSASSIN models only. Each time this model is targeted with the Grenades Stratagem, 1 mortal wound is inflicted for each D6 roll of 3+ instead of for each 4+.
Intraneural Biotech15EVERSOR ASSASSIN models only. Once per battle round, you can target this model with the Heroic Intervention or Counter‑offensive Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
Micromelta Rounds20VINDICARE ASSASSIN models only. This model’s exitus rifle has the [ANTI‑MONSTER 4+] and [ANTI‑VEHICLE 4+] abilities.

Meta

current edition

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