Datasheets/Agents of the Imperium/Ordo Xenos, Alien Hunters
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Ordo Xenos, Alien Hunters

Agents of the Imperium detachment

Ordo Xenos, Alien Hunters

Thousands of years of collated strategic data and hard‐won combat experience have provided the Deathwatch with the ultimate battlefield tactics to combat almost any foe.

25.0%
win rate
4
games
6%
faction share

Detachment ability

always on · no CP

Deathwatch Mission Tactics

Furor Tactics

Malleus Tactics

Purgatus Tactics

At the start of your Command phase, you can select one of the Mission Tactics listed below. Until the start of your next Command phase, that Mission Tactic is active and its effects apply to all DEATHWATCH units from your army. Each Mission Tactic can only be selected once per battle.

While this Mission Tactic is active, weapons equipped by DEATHWATCH units from your army have the [SUSTAINED HITS 1] ability.

While this Mission Tactic is active, weapons equipped by DEATHWATCH units from your army have the [LETHAL HITS] ability.

While this Mission Tactic is active, each time a DEATHWATCH model from your army makes an attack, on a Critical Wound, that attack has the [PRECISION] ability.

Full wording ▾

Thousands of years of collated strategic data and hard‐won combat experience have provided the Deathwatch with the ultimate battlefield tactics to combat almost any foe.

The warriors of the Deathwatch are often sorely outnumbered by swarming foes, yet by striking for maximum indiscriminate carnage they soon even the odds.

Even the largest behemoth has a weak point, and the Deathwatch find them all.

Adopting Purgatus tactics, the Deathwatch focus their ire upon the commanders of the enemy host.

Stratagems

6 · every one costs 1 CP

Battle Tactic 1Strategic Ploy 2Wargear 3

Command

1CP

Adaptive Tactics

Strategic PloyYour Command phase.

Select the Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Deathwatch Mission Tactic is active for your unit instead of any other Deathwatch Mission Tactic that is active for your army, even if you have already selected that Deathwatch Mission Tactic this battle.

Epic Hero · Character · Infantry · Vehicle · Fly · Grenades · DeathwatchFull rule ▾

Target: One DEATHWATCH unit from your army.

Shooting

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Vehicle · Fly · Grenades · DeathwatchFull rule ▾

Target: One DEATHWATCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Hellfire Rounds

WargearYour Shooting phase.

Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI‐INFANTRY 2+] and [ANTI‐MONSTER 5+] abilities.

Epic Hero · Character · Infantry · Grenades · DeathwatchFull rule ▾

Target: One DEATHWATCH INFANTRY unit from your army that has not been selected to shoot this phase.

Restrictions: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.

1CP

Dragonfire Rounds

WargearYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities.

Epic Hero · Character · Infantry · Grenades · DeathwatchFull rule ▾

Target: One DEATHWATCH INFANTRY unit from your army that has not been selected to shoot this phase.

Restrictions: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.

1CP

Kraken Rounds

WargearYour Shooting phase.

Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6".

Epic Hero · Character · Infantry · Grenades · DeathwatchFull rule ▾

Target: One DEATHWATCH INFANTRY unit from your army that has not been selected to shoot this phase.

Restrictions: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.

Fight

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Vehicle · Fly · Grenades · DeathwatchFull rule ▾

Target: One DEATHWATCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Rapid Tactical Relocation

Strategic PloyEnd of your opponent’s Fight phase.

Remove your unit from the battlefield. In the Reinforcements step of your next Movement phase, set your unit up anywhere on the battlefield that is more than 8" horizontally away from all enemy models.

Epic Hero · Character · Infantry · Grenades · DeathwatchFull rule ▾

Target: One INQUISTOR or DEATHWATCH INFANTRY unit from your army.

Restrictions: You cannot select a unit that is within Engagement Range of one or more enemy units.

Enhancements

4

EnhancementPtsWhat it does
Universal Anathema10AGENTS OF THE IMPERIUM model only. Melee weapons equipped by the bearer have the [ANTI‐INFANTRY 2+] and [ANTI‐MONSTER 4+] abilities.
Blackweave Shroud15AGENTS OF THE IMPERIUM model only. The bearer has the Feel No Pain 4+ ability.
Beacon Angelis30WATCH MASTER model only. Models in the bearer’s unit have the Deep Strike ability. In addition, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.
Amulet of Auto-chastisement25WATCH MASTER model only. At the start of your opponent’s Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12" of and visible to the bearer. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.