Datasheets/Adeptus Mechanicus/Rad-Zone Corps
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Rad-Zone Corps

Adeptus Mechanicus detachment

Rad-Zone Corps

Whether as a result of natural phenomena, apocalyptic internecine strife or calamitous accidents, many forge worlds are heavily irradiated. When holy wars of requisiti…

30.8%
win rate
13
games
2%
faction share

Detachment ability

always on · no CP

Rad-Bombardment

BOMBARDMENT

FALLOUT

Unit Standing Firm: On a 3+, that unit suffers D3 mortal wounds.
Unit Taking Cover: That unit is battle-shocked. On a 5+, that unit suffers D3 mortal wounds.

At the start of the first battle round, for each enemy unit within your opponent’s deployment zone, your opponent must decide whether that unit will take cover or stand firm. You then roll one D6 for each of those enemy units and apply the relevant result below:

At the start of your Command phase during the second, third, fourth and fifth battle rounds, roll one D6 for each enemy unit within your opponent’s deployment zone. On a 3+, that unit suffers 1 mortal wound and must take a Battle-shock test.

Full wording ▾

Whether as a result of natural phenomena, apocalyptic internecine strife or calamitous accidents, many forge worlds are heavily irradiated. When holy wars of requisition are unleashed, the Tech-Priests think nothing of turning this invisible curse upon their foes, bombarding the battlefield with deadly radiation prior to an assault.

Stratagems

6

Battle Tactic 4Strategic Ploy 1Wargear 1

Command

1CP

Extinction Order

Strategic PloyYour Command phase.

Roll one D6 for each enemy unit within range of that objective marker. On a 4+, that unit suffers 1 mortal wound and must take a Battle-shock test.

Epic Hero · Character · Infantry · Vehicle · Monster · Tech-PriestFull rule ▾

Target: One TECH-PRIEST model from your army and one objective marker within 24" of that model.

Movement

1CP

Aggressor Imperative

Battle TacticYour Movement phase.

Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.

Full rule ▾

Target: One SKITARII unit from your army that has not been selected to move this phase. If that unit is BATTLELINE, you can also target one friendly Skitarii unit (excluding BATTLELINE units) within 6" of it.

Shooting

1CP

Pre-calibrated Purge Solution

Battle TacticYour Shooting phase.

Until the end of the phase, each time a model in one of those units makes a ranged attack, if the target of that attack is within your opponent’s deployment zone, you can re-roll the Hit roll.

Full rule ▾

Target: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

1CP

Lethal Dosage

WargearYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Fly · Grenades · Smoke · Adeptus MechanicusFull rule ▾

Target: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

2CP

Bulwark Imperative

Battle TacticYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in those units from your army have a 4+ invulnerable save.

Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Fly · Grenades · Smoke · SkitariiFull rule ▾

Target: One SKITARII unit from your army that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

Fight

2CP

Baleful Halo

Battle TacticFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets one of those units from your army, subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Mounted · Monster · Fly · Grenades · Adeptus Mechanicus · SkitariiFull rule ▾

Target: One ADEPTUS MECHANICUS unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

Enhancements

4

EnhancementPtsWhat it does
Radial Suffusion25ADEPTUS MECHANICUS model only. From the second battle round onwards, when resolving the Fallout effect of the Rad-bombardment Detachment rule, if the bearer is on the battlefield, roll one D6 for each enemy unit within 6" of your opponent’s deployment zone, in addition to those that are within your opponent’s deployment zone.
Malphonic Susurrus20ADEPTUS MECHANICUS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.
Peerless Eradicator20ADEPTUS MECHANICUS model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Autoclavic Denunciation15ADEPTUS MECHANICUS model only. Ranged weapons equipped by the bearer have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities.