
Adeptus Mechanicus detachment
Haloscreed Battle Clade
In your Command phase, select one or more ADEPTUS MECHANICUS units from your army (including units that are embarked within TRANSPORTS). The maximum number of units yo…
Detachment ability
always on · no CP
Noospheric Transference
Electromotive Energisation
Microactuator Bracing
Predation Protocols
Muted Servomotors
In your Command phase, select one or more ADEPTUS MECHANICUS units from your army (including units that are embarked within TRANSPORTS). The maximum number of units you can select depends on the battle size, as follows:
Until the start of your next Command phase, those units gain the HALO OVERRIDE keyword. Then, select one of the Override abilities below. Until the start of your next Command phase, units from your army with the HALO OVERRIDE keyword have the selected Override ability:
Add 2" to the Move characteristic of models in this unit.
Add 1 to the Toughness characteristic of models in this unit.
This unit is eligible to declare a charge in a turn in which it Advanced.
Models in this unit have the Stealth ability.
Stratagems
6 · every one costs 1 CP
Movement
Neural Overload
Strategic PloyYour Movement phase.If your unit is a HALO OVERRIDE unit, it suffers D3 mortal wounds. Select one Override ability. Until the start of your next Command phase, that ability is active for your unit.
Designer’s Note: *This means that if the targeted unit already has the* HALO OVERRIDE *keyword, it can be affected by multiple Override abilities at the same time, but suffers mortal wounds to do so. Alternatively, if your unit does not have the* HALO OVERRIDE *keyword, it instead has the chosen Override ability until the start of your next Command phase, but does not benefit from any other Override abilities that are active.*
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Fly · Grenades · Smoke · Adeptus MechanicusFull rule ▾
Target: One ADEPTUS MECHANICUS unit from your army.
Aggressive Impulse
Strategic PloyYour Movement phase.Until the end of the turn, each time an ADEPTUS MECHANICUS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
Vehicle · Smoke · Skorpius DuneriderFull rule ▾
Target: One SKORPIUS DUNERIDER model from your army that has not been selected to move this phase.
Guided Retreat
Battle TacticYour Movement phase, just after an **ADEPTUS MECHANICUS** unit from your army makes a Fall Back move.Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back, and, if it is a HALO OVERRIDE unit, you can re‑roll Desperate Escape tests taken for it.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Fly · Grenades · Smoke · Adeptus MechanicusFull rule ▾
Target: That ADEPTUS MECHANICUS unit.
Analytical Divination
Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.Your unit can make a Normal move of up to D6", or up to 6" instead if it is a HALO OVERRIDE unit.
Character · Infantry · Fly · GrenadesFull rule ▾
Target: One ADEPTUS MECHANICUS INFANTRY unit (excluding KATAPHRON units) from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
Shooting
Eradication Protocols
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re‑roll a Hit roll of 1.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Fly · Grenades · Smoke · Adeptus MechanicusFull rule ▾
Target: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.
Targeting Override
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Fly · Grenades · Smoke · Adeptus MechanicusFull rule ▾
Target: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.
Fight
Eradication Protocols
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re‑roll a Hit roll of 1.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Fly · Grenades · Smoke · Adeptus MechanicusFull rule ▾
Target: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.
Targeting Override
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Fly · Grenades · Smoke · Adeptus MechanicusFull rule ▾
Target: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.
Enhancements
4
Meta
current edition
41.4%
▼13.0
Other Adeptus Mechanicus detachments

