Datasheets/Adeptus Custodes/Solar Spearhead
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Solar Spearhead

Adeptus Custodes detachment

Solar Spearhead

The venerable war engines of the Adeptus Custodes possess aggressive machine spirits.

35.7%
win rate
28
games
1%
faction share

Detachment ability

always on · no CP

Auric Armour

While an ADEPTUS CUSTODES VEHICLE unit from your army is at Starting Strength, unless that unit is an AIRCRAFT or it is Battle‑shocked, add 2 to the Objective Control characteristic of models in that unit.
While an ADEPTUS CUSTODES VEHICLE unit from your army is below Starting Strength, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.
While an ADEPTUS CUSTODES VEHICLE unit from your army is Below Half‑strength, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.
Full wording ▾

The venerable war engines of the Adeptus Custodes possess aggressive machine spirits.

Detachment ability

always on · no CP

Moritoi Ancients

Add 2" to the Move characteristic of models in ADEPTUS CUSTODES WALKER units from your army and add 1 to Advance and Charge rolls made for such units.

Full wording ▾

The Adeptus Custodes’ honoured fallen are ever eager for battle.

Stratagems

6 · every one costs 1 CP

Battle Tactic 3Strategic Ploy 3

Movement

1CP

Unstoppable

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Character · Mounted · Walker · Vehicle · Aircraft · Fly · SmokeFull rule ▾

Target: One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.

1CP

Relentless Persecution

Strategic PloyYour Movement phase, just after an **ADEPTUS CUSTODES VEHICLE** unit from your army Advances.

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the WALKER keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.

Walker · Vehicle · Aircraft · Fly · SmokeFull rule ▾

Target: That ADEPTUS CUSTODES VEHICLE unit.

Shooting

1CP

Flawless Construction

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll. 

Walker · Vehicle · Aircraft · Fly · SmokeFull rule ▾

Target: One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Punishment Inescapable

Strategic PloyYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Terminator · Fly · Smoke · Adeptus CustodesFull rule ▾

Target: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.

Charge

1CP

Unstoppable

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Character · Mounted · Walker · Vehicle · Aircraft · Fly · SmokeFull rule ▾

Target: One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.

Fight

1CP

Flawless Construction

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll. 

Walker · Vehicle · Aircraft · Fly · SmokeFull rule ▾

Target: One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Emperor’s Vengeance

Battle TacticFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the WALKER keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Terminator · Fly · Smoke · Adeptus CustodesFull rule ▾

Target: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Wrathful Advance

Battle TacticFight phase, just before an **ADEPTUS CUSTODES** unit from your army Piles In.

Until the end of the phase, each time a model in your unit makes a Pile‑in move, it can move up to D3+3" instead of up to 3".

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Aircraft · Terminator · Fly · Smoke · Adeptus CustodesFull rule ▾

Target: That ADEPTUS CUSTODES unit.

Enhancements

4

EnhancementPtsWhat it does
Adamantine Talisman25ADEPTUS CUSTODES model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.
Augury Uplink35ADEPTUS CUSTODES model only. The bearer has the Feel No Pain 5+ ability.
Honoured Fallen (Aura)15ADEPTUS CUSTODES VEHICLE model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.
Veteran of the Kataphraktoi10ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.