Datasheets/World Eaters/Goretrack Onslaught
Add to list
Goretrack Onslaught

World Eaters detachment

Goretrack Onslaught

The World Eaters use their vehicles to drive into the heart of the enemy before piling out of their transports and hurling themselves into the fighting.

50.0%
win rate
20
games
2%
faction share

Detachment ability

always on · no CP

Rush to the Fray

Each time a WORLD EATERS unit from your army disembarks from a TRANSPORT, until the end of the turn, add 1 to Charge rolls made for that unit and that unit’s melee weapons have the [LANCE] ability.

Full wording ▾

The World Eaters use their vehicles to drive into the heart of the enemy before piling out of their transports and hurling themselves into the fighting.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 6

Movement

1CP

Smash Through

Strategic PloyYour Movement phase.

Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.

Walker · Vehicle · Titanic · Fly · SmokeFull rule ▾

Target: One WORLD EATERS VEHICLE model from your army that has not been selected to move this phase.

1CP

Aggressive Disembarkation

Strategic PloyYour Movement phase.

One WORLD EATERS unit embarked within your RHINO can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your RHINO and can be set up within Engagement Range of one or more enemy units.

Vehicle · Smoke · RhinoFull rule ▾

Target: One WORLD EATERS RHINO model from your army that has not been selected to move this phase.

1CP

Full-Throttle Assault

Strategic PloyYour Movement phase.

Until the end of the phase, each time a WORLD EATERS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.

Vehicle · Smoke · RhinoFull rule ▾

Target: One WORLD EATERS RHINO model from your army that has not been selected to move this phase.

Shooting

1CP

Unrelenting Advance

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has shot.

Your model can make a Normal move of up to 6".

Walker · Vehicle · Titanic · Fly · SmokeFull rule ▾

Target: One WORLD EATERS VEHICLE model from your army that was hit by one or more of the attacking unit’s attacks.

Restrictions: A unit cannot be targeted by this Stratagem and the Fury Unleashed Stratagem in the same phase.

1CP

Fury Unleashed

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has shot.

One KHORNE BERZERKERS unit embarked within your model can make a disembark move and then make a surge move of up to D6+2".

Vehicle · Smoke · RhinoFull rule ▾

Target: One WORLD EATERS RHINO model from your army that has one or more wounds remaining and was hit by one or more of the attacking unit’s attacks.

Restrictions: A unit cannot be targeted by this Stratagem and the Unrelenting Advance Stratagem in the same phase.

Fight

1CP

Endless Pursuit of Violence

Strategic PloyEnd of the Fight phase.

If your WORLD EATERS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it.

InfantryFull rule ▾

Target: One WORLD EATERS INFANTRY unit from your army and one friendly TRANSPORT that it is able to embark within.

Enhancements

4

EnhancementPtsWhat it does
Murderous Onslaught5WORLD EATERS model only. If the bearer’s unit disembarked from a TRANSPORT this turn, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Aggressive Deployment20WORLD EATERS model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability.
Unleash Hell10WORLD EATERS model only. At the start of your Shooting phase, you can select one VEHICLE model within 6" of the bearer or, if the bearer is embarked within a TRANSPORT, you can select that TRANSPORT model. Until the end of the phase, after the selected model has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Infernal Infusion25WORLD EATERS model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit has the Fights First ability.