
Ultramarines detachment
Reclamation Force
The driving principle behind all that these battle‑brothers do is the honouring of their oaths to drive back the darkness and reconquer the Five Hundred Worlds, one ba…
Detachment ability
always on · no CP
Oath of Reclamation
Full wording ▾
The driving principle behind all that these battle‑brothers do is the honouring of their oaths to drive back the darkness and reconquer the Five Hundred Worlds, one battlefield at a time.
Stratagems
6 · every one costs 1 CP
Command
Crusading Conquerors
Strategic PloyEnd of the Command phase.Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army.
Movement
Scions of Guilliman
Strategic PloyYour Movement phase, just after an **ADEPTUS ASTARTES** unit from your army ends a Fall Back move.Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾
Target: That ADEPTUS ASTARTES unit.
Ultramarian Destiny
Strategic PloyYour Movement phase.Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army.
Marching Ever On
Strategic PloyYour opponent’s Movement phase, just after an enemy unit Falls Back.Your unit can make a Normal move of up to D6"+1.
Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase.
Charge
Furious Dedication
Battle TacticYour Charge phase or the Fight phase.Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.
Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that has not declared a charge or been selected to fight this phase.
Restrictions: You cannot use this Stratagem more than once per turn.
Fight
Furious Dedication
Battle TacticYour Charge phase or the Fight phase.Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.
Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that has not declared a charge or been selected to fight this phase.
Restrictions: You cannot use this Stratagem more than once per turn.
Fight to the End
Battle TacticFight phase, just after an enemy unit has selected its targetsUntil the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Enhancements
4
• This unit can re-roll that charge roll.
• This unit <u>must</u> end that charge move engaged with one or more of those enemy units.
Meta
current edition
51.5%
▼5.0
Other Adeptus Astartes detachments

