Datasheets/Ultramarines/Blade of Ultramar
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Blade of Ultramar

Ultramarines detachment

Blade of Ultramar

Marneus Calgar deploys the complete and nuanced wisdom of the Codex Astartes as easily and instinctively as drawing breath.

35.3%
win rate
235
games
9%
faction share

Detachment ability

always on · no CP

Mastered Doctrines

Devastator Doctrine

Tactical Doctrine

Assault Doctrine

At the start of up to three of your Command phases, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ADEPTUS ASTARTES units from your army. You cannot select a Combat Doctrine you have already selected this battle, unless a friendly MARNEUS CALGAR model is on the battlefield.

This unit is eligible to shoot in a turn in which it Advanced.

This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

This unit is eligible to declare a charge in a turn in which it Advanced.

Full wording ▾

Marneus Calgar deploys the complete and nuanced wisdom of the Codex Astartes as easily and instinctively as drawing breath.

The Codex Astartes details the strategic value of overwhelming firepower.

The Codex lays out strategies for seizing the initiative.

The Codex Astartes leaves no doubt that the killing blow must be delivered with a decisive close-quarters strike.

Stratagems

6 · every one costs 1 CP

Battle Tactic 3Epic Deed 1Strategic Ploy 2

Command

1CP

Ultramarian Adaptivity

Strategic PloyYour Command phase.

Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for your unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.

Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army.

Movement

1CP

Practical Tactics

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. 

Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.

Epic Hero · Character · Infantry · Mounted · Psyker · Terminator · GrenadesFull rule ▾

Target: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is not within Engagement Range of one or more enemy units and is within 8" of the enemy unit that just ended that move. 

Shooting

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. 

1CP

Tactical Foresight

Epic DeedYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Exemplary Vigilance

Battle TacticYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

Fight

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. 

1CP

Tactical Foresight

Epic DeedYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Courage and Honour!

Battle TacticFight phase.

Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

Epic Hero · Character · Infantry · Monster · Psyker · Terminator · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army.

Enhancements

4

EnhancementPtsWhat it does
Armour of Antoninus20ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
Oath of Macragge15ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Student of the Codex20ADEPTUS ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, until the start of your next Command phase, the Tactical Doctrine is active for this unit (instead of any other Combat Doctrine you select to be active for your army, and even if there is no Combat Doctrine active for your army).
Veteran of Behemoth25ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.