Datasheets/Dark Angels/Inner Circle Task Force
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Inner Circle Task Force

Dark Angels detachment

Inner Circle Task Force

Whether its true significance is kept a secret or not, there is a singular prize here that the Inner Circle have come to either secure or destroy. They will pursue thi…

44.4%
win rate
180
games
13%
faction share

Detachment ability

always on · no CP

Vowed Target

Defensive Footing: Select one objective you control. Until the start of your next Movement phase, that objective is your Vowed objective.
Aggressive Push: Select one or more objective you do not control. Until the start of your next Movement phase, each of those objectives is one of your Vowed objectives. If a rule refers to a unit or model being within range of your Vowed objective, that rule takes effect if that unit or model is within range of one or more of your Vowed objectives. Each time a DEATHWING INFANTRY unit from your army makes an attack that targets a unit within range of one or more of your Vowed objectives, add 1 to the Wound roll.

At the start of your Movement phase, select one of the following:

Full wording ▾

Whether its true significance is kept a secret or not, there is a singular prize here that the Inner Circle have come to either secure or destroy. They will pursue this strategic objective with cold ferocity.

Stratagems

6 · every one costs 1 CP

Battle Tactic 2Epic Deed 2Strategic Ploy 2

Movement

1CP

Relic Teleportarium

Strategic PloyYour Movement phase.

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Epic Hero · Character · Infantry · Psyker · Terminator · Grenades · DeathwingFull rule ▾

Target: One DEATHWING unit from your army that is arriving using the Deep Strike ability this phase.

Restrictions: Until the end of the turn, your unit is not eligible to declare a charge.

Shooting

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Psyker · Terminator · Fly · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Unmatched Fortitude

Battle TacticYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than your unit’s Toughness characteristic, subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Psyker · Terminator · Grenades · DeathwingFull rule ▾

Target: One DEATHWING INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Charge

1CP

Wrath of the Lion

Epic DeedYour Charge phase.

Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit, adding 1 to the result if that enemy unit is within range of your Vowed objective marker: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 3 mortal wounds).

Epic Hero · Character · Infantry · Psyker · Terminator · Grenades · DeathwingFull rule ▾

Target: One DEATHWING INFANTRY unit from your army that just ended a Charge move.

Fight

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Mounted · Vehicle · Monster · Aircraft · Psyker · Terminator · Fly · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Martial Mastery

Epic DeedFight phase.

Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit is within range of your Vowed objective marker, you can re-roll the Wound roll instead.

Epic Hero · Character · Infantry · Psyker · Terminator · Grenades · DeathwingFull rule ▾

Target: One DEATHWING INFANTRY unit from your army that has not been selected to fight this phase.

1CP

Duty Unto Death

Strategic PloyFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed objective marker. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Epic Hero · Character · Infantry · Psyker · Terminator · Grenades · DeathwingFull rule ▾

Target: One DEATHWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Enhancements

4

EnhancementPtsWhat it does
Champion of the Deathwing15DEATHWING model only. Melee weapons equipped by the bearer have the [LETHAL HITS] ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+.
Eye of the Unseen10DEATHWING model only. Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+, you gain 1CP.
Singular Will20DEATHWING model only. Each time the bearer’s unit Piles In or Consolidates, models in that unit can move an additional 3".
Deathwing Assault30DEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.