
Orks detachment
War Horde
<i>Joyously anarchic and recklessly destructive, all Orks eagerly get stuck in to every fight. </i>
Detachment ability
always on · no CP
Get Stuck In
Friendly <k>Orks</k> units’ melee attacks have <k>[Sustained Hits 1]</k>.
Full wording ▾
<i>Joyously anarchic and recklessly destructive, all Orks eagerly get stuck in to every fight. </i>
Stratagems
6 · every one costs 1 CP
Movement
Fungus-fuel Injection
Your Movement phase, when a friendly <k>Orks mounted/vehicle</k> unit is <b>selected to move</b>.Your unit has +2" <b>M</b>.
Epic Hero · Character · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Fortification · Psyker · Fly · Smoke · OrksFull rule ▾
Target: That <k>Orks Mounted/Vehicle</k> unit.
Shooting
Close-range Dakka
Your Shooting phase, when a friendly <k>Orks</k> unit is <b>selected to shoot</b>.Your unit’s ranged attacks have: <ul><li><k>[Rapid Fire 1]</k>.</li> <li><u>Or:</u> If that attack already has <k>[Rapid Fire]</k>, +1 to the value of that <k>[Rapid Fire]</k> (e.g. <k>[Rapid Fire 1]</k> becomes <k>[Rapid Fire 2]</k>).</li></ul>
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Fortification · Psyker · Fly · Smoke · OrksFull rule ▾
Target: That <k>Orks</k> unit.
Fight
Hit ’Em Harder
Fight phase, when a friendly <k>Orks</k> unit is selected to fight.Your unit’s melee attacks have <k>[Lethal Hits]</k>.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Fortification · Psyker · Fly · Smoke · OrksFull rule ▾
Target: That <k>Orks</k> unit.
Mow ’Em Down
Fight phase, when a friendly <k>Orks</k> <k>Vehicle</k> unit (excluding <k>Walker</k> units) that made a <b>charge move</b> this turn is <b>selected to fight</b>.Your unit’s melee attacks have: <ul><li><k>[Cleave 1]</k>.</li> <li><u>Or:</u> If that attack already has <k>[Cleave]</k>, +1 to the value of that <k>[Cleave]</k> (e.g. <k>[Cleave 1]</k> becomes <k>[Cleave 2]</k>).</li></ul>
Epic Hero · Character · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Fortification · Psyker · Fly · Smoke · OrksFull rule ▾
Target: That <k>Orks Vehicle</k> unit.
Orks Is Never Beaten
Fight phase, when an enemy unit targets a friendly <k>Orks</k> unit (excluding <k>Titanic</k> units).When a model in your unit is <b>destroyed</b>, if your unit has not been <b>selected to fight</b> this phase, roll one D6, with +1 to that roll if your unit is <b>riled up</b>: <ul><li>On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.</li></ul>
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Fortification · Psyker · Fly · Smoke · OrksFull rule ▾
Target: That <k>Orks</k> unit.
Other
Breakin’ Heads
Any phase, when a friendly <b>attached</b> <k>Orks Infantry</k> unit becomes <b>battle‑shocked</b>.Roll one D3: <ul><li>Your unit suffers a number of <b>mortal wounds</b> equal to the result.</li> <li>Your unit is no longer <b>battle‑shocked</b>.</li></ul>
Epic Hero · Character · Infantry · Psyker · Fly · Smoke · OrksFull rule ▾
Target: That <k>Orks infantry</k> unit. You can target that unit with this <b>stratagem</b> even though it is <b>battle-shocked</b>.
Enhancements
4

