
Orks detachment
Taktikal Brigade
<i>An un-Orky compulsion for discipline can wrongfoot enemies expecting anarchic disorder.</i>
Detachment ability
always on · no CP
Suspiciously Well Organised
<ul><li>Friendly <k>Stormboyz</k> units have <k>Battleline</k>.</li> <li>When a friendly <k>Boyz/Kommandos/Stormboyz</k> unit is selected to make a <b>fall-back move</b>, that <b>fall-back move</b> does not prevent that unit from being <b>eligible to declare a charge</b>.</li></ul>
Full wording ▾
<i>An un-Orky compulsion for discipline can wrongfoot enemies expecting anarchic disorder.</i>
Stratagems
3 · every one costs 1 CP
Movement
Dubious Restraint
Start/end of your Movement phase.Select one <b>objective</b> your unit is controlling. That <b>objective</b> is <b>secured</b>.
Infantry · Mounted · Fly · SmokeFull rule ▾
Target: One friendly <k>Boyz</k>/<k>Kommandos/Stormboyz</k> unit.
Mind Mostly on the Mission
Your Movement phase, when a friendly <k>Boyz/Kommandos/Stormboyz</k> unit is selected to make an <b>advance/fall-back move</b>.That move does not prevent your unit from being <b>eligible to start an action</b>.
Infantry · Mounted · Fly · SmokeFull rule ▾
Target: That <k>Boyz/Kommandos/Stormboyz</k> unit.
While Their Backs are Turned
End of your opponent’s Movement phase.Your unit can make a <b>normal move</b> of up to 6".
Infantry · Mounted · Fly · SmokeFull rule ▾
Target: One friendly <b>unengaged</b> <k>Boyz</k>/<k>Kommandos/Stormboyz</k> unit that was <b>engaged</b> at the start of the phase.
Enhancements
2

