
Orks detachment
Runt Swarm
<i>Given no position of importance, Grots find their niche as sneaks, thieves and mischief-makers.</i>
Detachment ability
always on · no CP
Sneaky Little Gitz
<ul><li>Friendly <k>Gretchin</k> units have <k>Battleline</k>.</li> <li>When a friendly <k>Gretchin</k> unit is selected to make an <b>advance/fall-back move</b>, that move does not prevent this unit from being <b>eligible to start an action</b>.</li></ul>
Full wording ▾
<i>Given no position of importance, Grots find their niche as sneaks, thieves and mischief-makers.</i>
Stratagems
3
Movement
Scarper!
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly <b>unengaged</b> <k>Gretchin</k> unit.Your unit can make a <b>normal move</b> of: <ul><li>Up to D6".</li> <li><u>Or:</u> Up to 6" instead if your unit is an <b>attached</b> unit.</li></ul>
Shooting
Grot Shields
Your opponent’s Shooting phase, when an enemy unit targets a friendly <k>Orks Infantry</k> unit (excluding <k>Gretchin</k> units).When a <b>hit roll</b> for that enemy unit’s ranged attacks that target that <k>Orks</k> unit results in a hit, if a model in your <k>Gretchin</k> unit is on the battlefield, end the attack sequence for that attack and your <k>Gretchin</k> unit suffers 1 <b>mortal wound</b>.
Infantry · OrksFull rule ▾
Target: One friendly <k>Gretchin</k> unit within 3" of that <k>Orks Infantry</k> unit.
Other
Infested War Zone
Any phase, when an enemy unit has attacked.Add a new <k>Gretchin</k> unit to your army identical to your <b>destroyed</b> unit, in <b>strategic reserves</b>, at its <b>starting strength</b>, with its full wounds remaining.
InfantryFull rule ▾
Target: One friendly <k>Gretchin</k> unit that was just <b>destroyed</b>. You can target that unit with this <b>stratagem</b> even though that unit was just <b>destroyed</b>.
Enhancements
2

