
Orks detachment
Madcap Meks
<i>Meks haul all manner of weird bullets, unstable power cells and kustomised extras to battle. </i>
Detachment ability
always on · no CP
Unpredictable Genius
In your Shooting phase, when all of a friendly <k>Big Mek/Mek Gunz/Morkanaut/Wazbom Blastajet</k> unit's ranged attacks target a single enemy unit, roll one D6:
<table>
<tr><td>Unpredictable Genius</td></tr>
<tr><td>D6</td>
<td>Result</td></tr>
<tr><td>1</td>
<td><b>Dat's Weird:</b> The target unit has 4+ <b>InSv</b> until your unit has shot.</td></tr>
<tr><td>2‑3</td>
<td><b>Hop Splat:</b> Select one other enemy unit within 3" of the target. That unit suffers D3 <b>mortal wounds</b>.</td></tr>
<tr><td>4</td>
<td><b>Seekerz:</b> Those attacks have +1 to <b>hit rolls</b>. </td></tr>
<tr><td>5</td>
<td><b>Lifted:</b> The target unit has <k>Fly</k>, and cannot have the <b>benefit of cover</b>, until your unit has shot.</td></tr>
<tr><td>6</td>
<td><b>Runtified:</b> The target unit has -1 <b>T</b> until your unit has shot.</td></tr></table>
Full wording ▾
<i>Meks haul all manner of weird bullets, unstable power cells and kustomised extras to battle. </i>
Stratagems
1 · every one costs 1 CP
Shooting
Vindictive Artillerists
Your Shooting phase, when a friendly <k>Mek Gunz</k> unit is <b>selected to shoot</b>.Your unit’s ranged attacks have: <ul><li><k>[Lethal Hits]</k>.</li> <li><u>Or:</u> <k>[Sustained Hits 1]</k>.</li> <li><u>Or:</u> <k>[Hazardous]</k>, <k>[Lethal Hits]</k>, <k>[Sustained Hits 1]</k>.</li></ul>
Enhancements
3

