Datasheets/Orks/Green Tide
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Green Tide

Orks detachment

Green Tide

<i>In the massive fights that Orks enjoy, the only way to ensure a slice of the action is to fight harder.</i>

Detachment ability

always on · no CP

Mob-handed Brutality

<ul><li>Friendly <k>Boyz</k> units’ melee attacks have <k>[Sustained Hits 1]</k>.</li> <li>If a friendly <k>Orks Infantry</k> unit made a <b>charge move</b> this turn, that unit’s melee attacks have <k>[Lethal Hits:</k> <b>non-</b><k>Monster/Vehicle]</k>.</li></ul>

Full wording ▾

<i>In the massive fights that Orks enjoy, the only way to ensure a slice of the action is to fight harder.</i>

Stratagems

3 · every one costs 1 CP

Command

1CP

Mob Mentality

Start of the Battle-shock step of your Command phase.

Select one <b>visible</b> friendly <k>Orks</k> unit within 12" of your unit. That unit’s <b>battle-shock rolls</b> are automatically successful.

Epic Hero · Character · Infantry · Psyker · Fly · Smoke · OrksFull rule ▾

Target: One friendly <k>Orks Infantry</k> unit of 13+ models.

Movement

1CP

’Ere We Go

Your Movement phase, when a friendly <k>Beast Snagga Boyz/Boyz</k> unit is <b>selected to move</b>.

Your unit has +2 to <b>advance rolls</b>.

Infantry · Mounted · BeastFull rule ▾

Target: That <k>Beast Snagga Boyz/Boyz</k> unit.

Fight

1CP

Unbridled Carnage

Fight phase, when a friendly <k>Boyz</k> unit that made a <b>charge move</b> this turn is <b>selected to fight</b>.

Your unit’s melee attacks have +1 <b>A</b>.

Infantry · MountedFull rule ▾

Target: That <k>Boyz</k> unit.

Enhancements

2

EnhancementPtsWhat it does
'Ardboyz (Upgrade)25<k>Boyz</k> unit only. This unit has 4+ <b>Sv</b>.
Ferocious Show-off15<k>Orks Infantry</k> model only. This model’s melee attacks have: <ul><li>+1 <b>A</b>.</li> <li><u>Or:</u> If this unit has 11+ models, +2 <b>A</b>.</li></ul>