
Orks detachment
Green Tide
<i>In the massive fights that Orks enjoy, the only way to ensure a slice of the action is to fight harder.</i>
Detachment ability
always on · no CP
Mob-handed Brutality
<ul><li>Friendly <k>Boyz</k> units’ melee attacks have <k>[Sustained Hits 1]</k>.</li> <li>If a friendly <k>Orks Infantry</k> unit made a <b>charge move</b> this turn, that unit’s melee attacks have <k>[Lethal Hits:</k> <b>non-</b><k>Monster/Vehicle]</k>.</li></ul>
Full wording ▾
<i>In the massive fights that Orks enjoy, the only way to ensure a slice of the action is to fight harder.</i>
Stratagems
3 · every one costs 1 CP
Command
Mob Mentality
Start of the Battle-shock step of your Command phase.Select one <b>visible</b> friendly <k>Orks</k> unit within 12" of your unit. That unit’s <b>battle-shock rolls</b> are automatically successful.
Epic Hero · Character · Infantry · Psyker · Fly · Smoke · OrksFull rule ▾
Target: One friendly <k>Orks Infantry</k> unit of 13+ models.
Movement
’Ere We Go
Your Movement phase, when a friendly <k>Beast Snagga Boyz/Boyz</k> unit is <b>selected to move</b>.Your unit has +2 to <b>advance rolls</b>.
Infantry · Mounted · BeastFull rule ▾
Target: That <k>Beast Snagga Boyz/Boyz</k> unit.
Fight
Unbridled Carnage
Fight phase, when a friendly <k>Boyz</k> unit that made a <b>charge move</b> this turn is <b>selected to fight</b>.Your unit’s melee attacks have +1 <b>A</b>.
Infantry · MountedFull rule ▾
Target: That <k>Boyz</k> unit.
Enhancements
2

