
Orks detachment
Dread Mob
<i>Inviting Mek-wired buttons offer varied and erratic lethality.</i>
Detachment ability
always on · no CP
Try Dat Button!
In your Shooting phase or the Fight phase, when a friendly <k>Orks Walker</k> unit (excluding <k>Titanic</k> units) is <b>selected to attack</b>, you can use this ability. If you do, roll either one D6 or two D6 (keep re-rolling duplicate results). This unit’s attacks have the relevant rule(s):
<table>
<tr><td>Try Dat Button!</td></tr>
<tr><td>D6</td>
<td>Result</td></tr>
<tr><td>1‑2</td>
<td>+1<b> A</b></td></tr>
<tr><td>3‑4</td>
<td>+2<b> S</b></td></tr>
<tr><td>5‑6</td>
<td>+1<b> AP</b></td></tr></table>
If you rolled two D6, when this unit has attacked, this unit makes one <b>hazard roll</b>.
Full wording ▾
<i>Inviting Mek-wired buttons offer varied and erratic lethality.</i>
Stratagems
3 · every one costs 1 CP
Movement
Dread Power
Your Movement phase.Your unit is <b>riled up</b> until the start of your next turn.
Character · Walker · Vehicle · Titanic · OrksFull rule ▾
Target: One friendly <k>Orks Walker</k> unit.
Charge
Stomping Juggernaut
Your Movement/Charge phase, when a friendly <k>Orks Walker</k> unit is <b>selected to move</b> or <b>declares a charge</b>.Your unit has <k>Mobile</k>.
Character · Walker · Vehicle · Titanic · OrksFull rule ▾
Target: That <k>Orks Walker</k> unit.
Fight
Crazed Rampage
Fight phase, when an enemy unit targets a friendly <k>Orks Walker</k> unit (excluding <k>Titanic</k> units).When a model in your unit is <b>destroyed</b>, if your unit has not been <b>selected to fight</b> this phase, roll one D6, with +3 to the result if your unit has <k>Deff Dread</k>: <ul><li>On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.</li></ul>
Character · Walker · Vehicle · Titanic · OrksFull rule ▾
Target: That <k>Orks Walker</k> unit.
Enhancements
2

