
Orks detachment
Blitz Brigade
<i>Like mobile armoured fortresses, little can stop the crushing impetus of the Orks’ hulking wagons.</i>
Detachment ability
always on · no CP
Unstoppable Momentum
<ul><li>Friendly <k>Wagon</k> units can re-roll <b>charge rolls</b>.</li> <li>When a friendly <k>Wagon</k> unit is selected to make an <b>advance move</b>, that unit can change <b>advance rolls</b> to a 6.</li></ul>
Full wording ▾
<i>Like mobile armoured fortresses, little can stop the crushing impetus of the Orks’ hulking wagons.</i>
Stratagems
3 · every one costs 1 CP
Movement
Readied Brawlers
Your Movement phase, when a friendly <k>Wagon</k> unit ends a <b>normal move</b>.Units embarked within your unit can make an <b>assault disembark move</b> (pg 121).
Vehicle · Monster · Psyker · WagonFull rule ▾
Target: That <k>Wagon</k> unit.
Charge
Impending Krunch
Your Charge phase, when a friendly <k>Wagon</k> unit ends a <b>charge move</b>.Each enemy unit <b>engaged</b> with your unit makes a <b>battle-shock roll</b>, with -1 to that <b>battle-shock roll</b>.
Vehicle · Monster · Psyker · WagonFull rule ▾
Target: That <k>Wagon</k> unit.
Fight
Keep It Runnin’
End of the Fight phase.Your <k>Infantry</k> unit embarks within that <k>Transport</k> unit.
Epic Hero · Character · Infantry · Psyker · Fly · Smoke · OrksFull rule ▾
Target: One friendly <b>unengaged</b> <k>Orks Infantry</k> unit that was <b>eligible to fight</b> this phase and is wholly within 6" of a friendly <k>Transport</k> unit that <k>Infantry</k> unit is able to embark within.
Enhancements
2

